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Hah. In the end, I decided to forgo some much-needed sleep, and instead finish the game.
After 56 minutes, and over 900 deaths, I had my victory. And am apparently 'incredibly stubborn'.
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After playing on and off for 00:48:24:80, and reaching Floor 33, I had to sleep. Interesting idea for the game, though. Seems people will go to rather great lengths, with no reward, in order to prove something wrong.
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hardest one was 35 imho ... took a while till i figured out that i could just stick to the top all the time...
worked for all the last levels as well.. pretty easy then :)
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This is like portal
Tasslefoot=Glados for trying to make you give up
You=Chell because you are very stubborn and keep on trying
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I found out that if you hug a wall and spam jump you will jump up the side of the wall, this is useful on levels that have lasers and guns together.
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lvl: 11: trick. he's just trying to trick you so you will give up oh yeah
lvl 12 has a gun and so is 13. "+" OR just friend me if you agree. "-" if you disagree.
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*Gives Up on LvL11* "Yay warm Cookies :)" *Walks to the kitchen and grabs a warm cookie. Arrives back* "Now why did I Give Up again?"
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Beat it. Done. Not really worth the time it took. Seemed more like a sociology experiment - "Let's give people a goal and make it progressively more frustrating while offering discouragement and no reward. See how many make it."
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GAMERS OF KONGREGATE! OF ARMOR GAMES! OF ABCARCADE! OF XGENSTUDIOS! MY BROTHERS AND SISTERS! I see in your profile pics, the same fear that would Take the Heart of Me! A DAY MAY COME, when the courage of pixelated animated characters fails, when we forsake our Friend Requests and break all bonds to Farmville! BUT IT IS NOT THIS DAY! >:O AN OUR OF WOE, AND SHATTERED SHIELDS, WITH NO CONTINUES AND THE SERVER COMES CRASHING DOWN; *BUT* *IT* *IS* *NOT* *THIS* *DAY!* >:O This day we Fight! By all the homework that you are not doing, I bid you STAND! NERDS OF THE 'NET! B|
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Anyone else notice that the last 5 levels have quite a few "rest spots" in them? Where you can stand still and not get hurt.
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The game actually isn't very difficult. In the later levels with the invisible blocks, there is usually a shortcut at the top of the level. Just take that route instead of going the long way. I trivialized a lot of the traps this way.
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Sure, this is a pretty solid platformer with a nice vibe to it [Give Up], but there's nothing really special to it. It's nicely executed, got a fair concept, but it didn't really "wow" me like some games did. 4/5