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Alright. Last of my gripes. The only differences between story and time trial are there being cutscenes between levels in the former and a displayed timer in the later. You can still get the hard badge in story mode.
The game does manage to capture the feel of SotC, specifically the ungodly shaking, although this one has the unfortunate habit of shrinking the camera when you stop to take a look for where to go and the "scout" button is miraculously useless when you can't move while using it and it barely expands the camera view enough to see more than you do when running.
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Why even bother having a health bar if the only thing that actually uses it is drowning? Just make the oxygen bar drop at half speed instead of having two bars until you drown. It's not like the one-touch-death-spikes use it.
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Needs a restart button, instead of 'hold q for a while, then go through level selection screens' or F5 which is slightly faster. I'd even settle for a pause menu with quit and restart from scratch.
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First off, I don't have a problem with the twist ending. I'm well used to that convention, and it's never affected my enjoyment of a game in the slightest. What I *do* have a problem with is being horribly, horribly thrown due to one annoying danger or pitfall, especially easy when your scope of vision is (deliberately) so limited. A better solution would be to automatically throw you back to the checkpoint anytime you plummet somewhere you shouldn't. It's also a very limited game, especially with only three levels. On the plus side, the concept is very good (I saw a pixel game like this a long time ago and *really* enjoyed it), the animations are impressive, and I really liked seeing the beast in all its glory after reaching the end. I appreciated the chance to experience your work, I look forward to seeing what better things you can come up with in the future. 3/5
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I can't make it past the prologue because the game lags so bad. The character wants to run whichever direction I was holding for too long and falls off the titan. There really needs to be a quality setting so I can play the game. The game looks really good, but unfortunately, I am unable to enjoy it.
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Blah blah blah, Shadow of the Colossus blah blah. Why do people keep on playing a sequel when they never played the first? ICO people! ICO!
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So.... why did the sword have to go into the head? I mean, like, why not the foot that's RIGHT next to you when you start? Just ponder that for me, please.
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I know this is an older game but I guess you are not supposed to use Google Chrome. I glitched to game out badly in the second Chapter in Google Chrome but I completed the Chapter in Internet Explorer
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Why is it that when I jump from a vine to the ground that I fall through the ground? How come when I reach a higher check-point then fall to a lower check-point that I have to restart from the lower check-point?
It seems like a good game, but poorly written.