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Yet another hero who never bothered learning how to swim. Good thing he has legs of steel and very little water resistance.
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My single greatest problem with this game is the opening for each level. Specifically how long it takes to actually get to the level and instead takes the opportunity to display a snippet of a quote for 10 seconds. I timed it. The first time I played these levels, they were vaguely interesting if irrelevant, but after so many times seeing it while trying to beat a certain time they just start to seem like a pseudo-intellectual means of saying "Look how artistic I am!". Add the fact that it takes around 3-4 seconds of holding the Q button to quit, one "reset" of a level takes about one tenth of the time you need for the first level's badge requirement, not including the time it takes to actually select the level you want. This easily gets annoying when you realize you've spent more time going back to the same level to try and get the needed time than the listed times for the badge.
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Alright. Last of my gripes. The only differences between story and time trial are there being cutscenes between levels in the former and a displayed timer in the later. You can still get the hard badge in story mode.
The game does manage to capture the feel of SotC, specifically the ungodly shaking, although this one has the unfortunate habit of shrinking the camera when you stop to take a look for where to go and the "scout" button is miraculously useless when you can't move while using it and it barely expands the camera view enough to see more than you do when running.
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Why even bother having a health bar if the only thing that actually uses it is drowning? Just make the oxygen bar drop at half speed instead of having two bars until you drown. It's not like the one-touch-death-spikes use it.
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Needs a restart button, instead of 'hold q for a while, then go through level selection screens' or F5 which is slightly faster. I'd even settle for a pause menu with quit and restart from scratch.
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First off, I don't have a problem with the twist ending. I'm well used to that convention, and it's never affected my enjoyment of a game in the slightest. What I *do* have a problem with is being horribly, horribly thrown due to one annoying danger or pitfall, especially easy when your scope of vision is (deliberately) so limited. A better solution would be to automatically throw you back to the checkpoint anytime you plummet somewhere you shouldn't. It's also a very limited game, especially with only three levels. On the plus side, the concept is very good (I saw a pixel game like this a long time ago and *really* enjoyed it), the animations are impressive, and I really liked seeing the beast in all its glory after reaching the end. I appreciated the chance to experience your work, I look forward to seeing what better things you can come up with in the future. 3/5
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I can't make it past the prologue because the game lags so bad. The character wants to run whichever direction I was holding for too long and falls off the titan. There really needs to be a quality setting so I can play the game. The game looks really good, but unfortunately, I am unable to enjoy it.
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Blah blah blah, Shadow of the Colossus blah blah. Why do people keep on playing a sequel when they never played the first? ICO people! ICO!
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So.... why did the sword have to go into the head? I mean, like, why not the foot that's RIGHT next to you when you start? Just ponder that for me, please.
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I know this is an older game but I guess you are not supposed to use Google Chrome. I glitched to game out badly in the second Chapter in Google Chrome but I completed the Chapter in Internet Explorer