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well, that pissed me off. all that work and your character just dies... just dies... just no, your not suppose to do that
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They should have changed the story and made it more like you're climbing a mountain or something to get a thing, rather than pretty much copy Shadow of the Colossus. Even if they did do that, I still wouldn't enjoy it.
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You should rename this 'Ripoff of the Colossus.' Pay tribute to? It's just a 2d knock off with subpar art and horribly clunky controls!
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first off disliked the game because of racism. second my dog was at my feet while playing this game and a tick jumped from my dog to my leg, kind of made me laugh
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Why is there no graphic options? I do want to play this, but the frame rate is so poor due my computer not being able to handle the water and rain effects. Because of this, my character runs toward a direction at least three seconds after I let go of the key. I don't know why some games are excluding this option more and more, but it has to stop. I'm not able to get The Badge of The Day unless I try a different computer, and that's just no fun.
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That moment when you jump from the colossus's shoulder to his eyebrow, fail miserably every time, and hit the checkpoint you were at a minute ago.
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Cannot physically jump the obvious jump (to his eyebrows from his shoulder) in the first chapter. Also it's a pain having to climb all the way back up there when you fall and accidentally fall into another checkpoint.
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Seriously, he just falls through the floor, like, for no actual reason. I get that you're (probably?) supposed to fall off the colossus during the shaking, but in this game you fall over and over through whatever you step on, at one point I was being afraid to take two-three steps without falling... Pissed me off so much... This was the last badge of the day I needed to get the shiny Nikhil...
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"Oh wow I'm much farther than I was before." *Takes break* "Nooooooooooooooo!" that horrible moment when you suddenly realize that "space" isn't the jump
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To clarify, fell in the water on the right side of the island, then fell through it into nothingness, then began to spin in faster and larger circles.
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Really cool game idea. The lag made it extra difficult for me, but I still enjoyed it and completed all three levels. I didn't like the ending - after an atmospheric game like that being killed and there being a joke (was that supposed to be funny?) about racism was a little bit of a let down. Still 4/5 though.
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meh.... 5/5 for the rogue platformer. it had good save point/checkpoint locations, the 'jump puzzles' were not hard to figure out, it was suspenseful, it's mechanics were flawless...
....the story's ending gets a 0/Zero out of five for me.....not a one....a zero..... I gave the overall game a 4/5 for it. Whatever, nice work on the mechanics.
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This game is a shameless copy of Shadow of the Colossus. I'm disgusted that the developers couldn't create something original and instead had to steal someone else's idea.
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Did anyone else find the second monster's time trial easier than the first? I did; probably because of way less zooming out compared to the first monster, vastly reducing the amount of lag from having to take in the whole thing.
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I wouldn't call this a spoiler (because true fans will play through to really know), but the ending to this made me feel very much the same as when I beat Shadow of the Colossus for the first time. Yes, very much the same.