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Could use a flip button as well as rotate. Ran into a couple of instances where I needed to and couldn't flip an item I had, then had to shuffle my inventory for 2 mins to get it in.
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That moment when your conveyor belt is full, your hero's inventory is full, he doesn't seem to be able to find a star when you need it, and you're at 198 seconds. Stupid crossbow for not fitting anywhere...
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I really wish there were a better way to sort comments. Stupid ones that try to be funny are left on top, while insightful ones like DKW001's get downvoted and buried by other equally pointless comments like Nicecoolguy0's "LOL funny voices". I guess I ask too much, for a system a'la Slashdot. Anyway, mediocre game, since you only need 3 of 4 to win, always forget range as ammo management is much more time consuming than the other stats.
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Meh. Poor man's Tetris/Rampart clone. Pretty simple once you realize Range is useless after the 3rd enemy, and from then on you just have to keep an eye out for those halberds, breastplates, and huge potions. (The 9th enemy is actually the toughest, since you have to leave at least one category unmaxed; make sure you at least max out magic. For the 10th, get every magic item that shows up; you’re gonna need ‘em.) I guess the author was trying to make a point, but I pretty quickly stopped caring what it was. I couldn’t find anything really objectionable about Thrashwoode; if anything, Percival’s constant whining is far more annoying. A not-bad game, nothing more. 3/5
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dam this guy is strong to be able to hold a ninja sword,axe,double sided axe,bat,2 large potions,1 small potion,a helmet,body armour,sword,2 rocks,2 stones,1 grieve and a money bag with 14 coins in it
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@Kennisiou well...you can combine the musket with it's ammo during the scroll/picking up part so it's not quite as bulky(so only 1 item) though I'll admit the musket is rather oddly shaped.
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As much as I liked the game, I kind of feel the need to illustrate a point about just how bad ranged is. The Musket is one of the most oddly-shaped items in the game, and it takes up more space than any other item in terms of squares. It requires you pick up six bullets before you get it completely full, but let's be charitable and say you run into 3 ammo packs at 2 (every musket ammo pack I saw was at 2). So 4 items, most space in the game and oddly shaped strongest ranged weapon gets you... +3 range. meanwhile, armor and magic's best items are incredibly easy to place, take no squares, and give +4 or +5.
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What would truly make this game more interesting would be, if you win by more than one in an attribute (since generally if you're tied, you win, so really if you are at least +1 of their stat) it would carry over to the next fight.
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An interesting game though I think it needs a little work to be great. Not sure what exactly it would need good overall though. keep up the good work.
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-sell all button
-option to take ammo/money out of bags (reorganize)
-clean up dragging items around to + from conveyor belt
-moar!
Love the concept, I think it's a great original idea that could use some polishing.
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hey if you are having trouble with gridspace just dont pick up the items of the enemies strenght and makes sure you do have 3 strong points instead of 4 average
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So you fight the same three characters, nothing you get really matters as long as you max out your stats....This game needs a HUGE revamp. Please work on this as soon as possible. I'm almost thinking about abandoning the badge so I don't throw my computer in the worst rage quit in history
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fkkrs, putting negative comments. This game is great. The... kinda... whole point is that your character is sidelined, doesn't do the action scenes, and is wholly underappreciated. Great angle.
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@MrSaporito
In the top right corner,
there's a 'Pause' button,
a tab comes up *game is paused*
and has options, your welcome -DustRabbits.