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We need a rotate control. I just cannot store my quiver cause i cannot rotate. Click + if u like there was a rotate control or you have the same problem!
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@mfeh. He wears 2 gloves on one hand. @Eric0816. When the monster pulls out a melee weapon, the hero pulls one out from his inventory. @Gameguy602. I agree! What's the point!
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Gotta love the sarcastic comments "That was almost like seeing a small child get beaten by a... slightly larger child"
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Awesome game (playing it for the 5th or 6th time in a year). One small qualm: the inventory grid is not always very visible on laptops. Perhaps the black-on-grey could be swapped for a more visible color?
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If you need extra time to get 200 seconds in challenge mode, drag items about to go past up to your inventory even if its full and they will be sent back to the "start".
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It's a nice game, though the obviousness to ignore one attribute during the gear-up is far too visible. It's easy to figure out one can simply put few +stats to the monster's weakness, cover one of the other attributes and then decide if he/she has enough gear power to overcome the monster's strength. Besides, with 2 battle axes, armours or big potions dropping during single run, the game becomes far too easy and it's all about combining it in the manner that would allow most useful items to be stacked together and then used. Nevertheless, 4 stars for me, it was fun.
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Could use a flip button as well as rotate. Ran into a couple of instances where I needed to and couldn't flip an item I had, then had to shuffle my inventory for 2 mins to get it in.
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That moment when your conveyor belt is full, your hero's inventory is full, he doesn't seem to be able to find a star when you need it, and you're at 198 seconds. Stupid crossbow for not fitting anywhere...
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I really wish there were a better way to sort comments. Stupid ones that try to be funny are left on top, while insightful ones like DKW001's get downvoted and buried by other equally pointless comments like Nicecoolguy0's "LOL funny voices". I guess I ask too much, for a system a'la Slashdot. Anyway, mediocre game, since you only need 3 of 4 to win, always forget range as ammo management is much more time consuming than the other stats.
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Meh. Poor man's Tetris/Rampart clone. Pretty simple once you realize Range is useless after the 3rd enemy, and from then on you just have to keep an eye out for those halberds, breastplates, and huge potions. (The 9th enemy is actually the toughest, since you have to leave at least one category unmaxed; make sure you at least max out magic. For the 10th, get every magic item that shows up; you’re gonna need ‘em.) I guess the author was trying to make a point, but I pretty quickly stopped caring what it was. I couldn’t find anything really objectionable about Thrashwoode; if anything, Percival’s constant whining is far more annoying. A not-bad game, nothing more. 3/5
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dam this guy is strong to be able to hold a ninja sword,axe,double sided axe,bat,2 large potions,1 small potion,a helmet,body armour,sword,2 rocks,2 stones,1 grieve and a money bag with 14 coins in it
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@Kennisiou well...you can combine the musket with it's ammo during the scroll/picking up part so it's not quite as bulky(so only 1 item) though I'll admit the musket is rather oddly shaped.