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buggy... if I missed dropping something in exactly the right spot it got stuck and I couldn't do anything with it except either refresh or cope without it.
The one liners were funny at first but got old real fast.
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i like when the servant says "That was like a fight between a child...and a slightly larger child accept he has weapon"
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good new idea but the mechanics are crap. for a game that relies on click and drag, it sure is hard to click on items 3/5
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We need a rotate control. I just cannot store my quiver cause i cannot rotate. Click + if u like there was a rotate control or you have the same problem!
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@mfeh. He wears 2 gloves on one hand. @Eric0816. When the monster pulls out a melee weapon, the hero pulls one out from his inventory. @Gameguy602. I agree! What's the point!
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Gotta love the sarcastic comments "That was almost like seeing a small child get beaten by a... slightly larger child"
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Awesome game (playing it for the 5th or 6th time in a year). One small qualm: the inventory grid is not always very visible on laptops. Perhaps the black-on-grey could be swapped for a more visible color?
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If you need extra time to get 200 seconds in challenge mode, drag items about to go past up to your inventory even if its full and they will be sent back to the "start".
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It's a nice game, though the obviousness to ignore one attribute during the gear-up is far too visible. It's easy to figure out one can simply put few +stats to the monster's weakness, cover one of the other attributes and then decide if he/she has enough gear power to overcome the monster's strength. Besides, with 2 battle axes, armours or big potions dropping during single run, the game becomes far too easy and it's all about combining it in the manner that would allow most useful items to be stacked together and then used. Nevertheless, 4 stars for me, it was fun.