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I lost 3 times on the tie-breaker. There really needs a better way to win the game instead of putting it all up to a coin flip. 3/5
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There doesn't appear to be any penalty for your Hero's losing the monster duel on a level, but you do get to keep the gold, equip slots, and storage space. So if you run through the first or second level once or twice selling everything, you quickly have enough gold to max out slots and space.
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Do you actually win tie breakers, or am I always going to get the short end of the stick? If so, why show that at all?
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For those who needs more time to think where to place items or think that the belt thing is too fast, try putting the item back on the belt until you can think it out.
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the way the game "chooses" which grid you put your item on really bugged me the entire game, and then, then came along the challenge mode.
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As an addition to my previous statement. The battle should be calculated by how many bars you have left at the end. For instance, if you have 5 attack bars left, but 0 of any other, your score is 5. Your opponent has no attack bars but 2 ranged, 2 magic and 2 defense, giving him a score of 6, resulting in the opponent victory. This would prevent players from picking 3 stats and simply not getting the fourth, as well as adding a more consistent way of determining who wins, since a tie would be far less likely.
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Equal stats should always mean a tie for that stat. It's dumb to have massively more stats than your opponent on 2 and exactly equal on 2, then end up losing against those 2 and losing the spin.
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The truth: You are the helper manging your character's inventory in every RPG game and the hero is your character that gets the fame.
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The concept of this game is pretty damn good. It's one of those concepts where you truly think "how do you think of it?" (being a hoarder in a MMO comes to mind, though). However, I'm not the first one to note some flaws. In the campaign, losing and maxing out equipment and grid first is possible, and makes it pretty easy. I didn't do this, but losing should have had a penalty. Also in the campaign, attack, defense and magic are by far the easiest to control, and coincidentally, is all you need to win a match. Those that want a perfect victory can go through stacking ranged but it seems not worth the effort. Then in the survival mode all of a sudden, ranged (and gold) is prefered over the rest, due to all the stacking possibilities. It's a weird unbalance. For the idea, good story and above average execution, 4/5.
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YES SIR GOOD LUCK SIR I laughed so hard. I find it interesting that after playing through the entire game and winning the game and then deliberately losing the final battle, the hero somehow still won.