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To my fellow Narutards out there: maybe this is kinda what it's like for Gaara, trying to please a demanding "Mother."
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I think I missed up big... after the fight with the third boss (second part of that room) I decided to go escape rather than finishing up that room... when I continued, it started me in the room after that room, so not entirely sure I can go back.
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Not even been a month since I completed this game, and yet here I am again. That right there is the sign of a good game!
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I was so creeped out when I touched the ball for the blow up part, because I hate the music, I could have failed if I didnt mute the game. I only just made it, because of the shaky screen.
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Not sure if this was intentional, but you can still escape without activating the self-destruct.Still gives you the same ending.
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This is made by the same people as Sequester, one of my ultimate all time favourite games... so excited to see the familiar features, can't believe I've missed this for so many years. Awesome game so far, too.
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The hardest part of the game is learning out to properly jump on the jets. I had to keep pressing 'q' to reset the room. Would be 5/5 if not for that mechanic.
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Only complaint is, at one point, the only way I could move forward was to kill myself so that I was invincible for a few seconds. Camera # 10.
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I enjoyed the game and could tell you put some time into it, but there were some gameplay aspects that really didn't make sense. A) You couldn't shoot diagonally even though many enemies could kill you that way. B) After the player beats the game (and should be feeling good about the victory), they sit and watch their score drop from time/deaths. C) there's no way to pause. Had to go to the bathroom, just had to let the timer roll while everything in the room slowly made it's way toward me. D) The button to skip a message is the exact same button you mash during a boss fight.
As a developer, I feel these are some things that wouldn't have been too difficult too implement and would've provided a much richer gameplay experience.
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i find this tupid. under the game tab, under description: they place the show more button to save space, though the decription takes less when expande
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One of the best games i've found lately. Well, lately... a year ago, maybe :P It's not easy, not hard, my heart aches when I listen that music and beats faster every time I damage the core and have to escape. I've played lots of times and I always love it. @True20 said it would be nice a "part 0", but I don't think so. It's perfect as it is =)
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Ha ha ha. I like what the letters spell. Well played, sir, well played. This game is magnificent; the feeling of alienation and discomfort that the 'camera' device creates is brilliant, and the music complements the game's atmosphere perfectly. I have no criticisms to offer. 5/5
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So, why the notes with letters? Does it have a meaning? Why is there a pink door whitout use in the big chamber with water? What is the origin of the story? So many questions...
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This game is an example of games as an art form. This is the game I refer to whenever skeptics say games aren't any more than shoot shoot shoot die die die. This game is a must play for every gamer.
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:'( its quite a sad story if you know it..this boy is now a robot and his mother just...doesnt love him..his dad died and..well,hes just now alone..:<
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i was like yeah i got above 6000 points than they take the time and they toke that of my points and iwas like yeah still above 5000 points and then the lives came and i was like f*ck i ended up with 1600 points =(
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It's amazing how, even when you have your eyesight, you don't bother looking up at the big "ESCAPE" written on the wall, because you are convinced that your mum actuall likes you, adn doesn't hate your guts to the core.