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this is an enjoyable game, all thought the levels are not complicated that was the thing that made me want to complete. 4/5, a badge would be nice and a bigger and better version would be great. + if you a agree.
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Half of the levels were completely pointless ( = no effort needed to finish the level) + the controls = nice graphics, but that's not that much...
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Since I couldn't fix the controls, I rotated the keyboard. It is utterly shocking that nobody told the art guy to take it easy, for it is only a game engine test. Well, that's what level design had me thinking anyway.
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Bad control system and a lot of the puzzles are just busywork without any thought. I like the block style of the artwork, but I just can't enjoy the gameplay enough to get through it.
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The controls in 'No "I" in Team' are really buggy. This wouldn't be so bad if the controls for the rest of the game weren't so bad. I like the isometric view, but just wish the controls would take into account that most players will press both W and D when trying to move diagonally towards the two o'clock position.
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this game was really good I give it a 5/5 for the story line a 3/5 for controls and a 5/5 for graphics and a little :) for the enemies.
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The only challenge was to manage the controls at first. While the buttons aren't hard to figure out, and could have used more imagination, it grew on me, and was pretty fun. ^^
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i got all the way to the cake but i quited so i kinda lost but not really lost.:( Anyways i won but i lost cake levels please dont rate this down :(
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The controls are wrong because in most 3/4 isometric views up is NE not NW this messes a lot of people up, me included.
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Really hard to get used to the controles, but i finally got a hold of it, nice music make a level creater and make diffrent levels of diffacolty. thanks for the entertainment (i want bages)!!
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if u could fall of the edge then i would get VERY angry at the controls... but u cant, so its fine cause they r easy enogh to get used to...