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On Insane mode, the first stage is by far the hardest. It helps to hold left and pull back in between the mines, then to jump for above the mines on the ground and below the mines in the air. That stage is just unfair; there is no excuse for having the mines blend in with the road. But after 294 continues, the badge is mine.
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seeing the ending touched the romantic in me, along with the last level being as it was.
7/5 for the game and 670 deaths to complete insane.
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Yay insane mode completed and with "only" 95 deaths, still too random in the level with pillars most of the time I had two pillars going from top to bottom without space between so I had to try until it was possible to get through (about 30 tries), but still the most annoying one was the one with balls...
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I tried insane right away and after what seemed like ages I couldn't get past the first stage. So beat it in medium sadly getting about 30 deaths... then I went back to insane and beat the first stage on my first try... what is that? Overall deaths for insane: 61 There is luck in this game but an incredible amount of skill is needed also.
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I... I was playing insane... After almost an hour I had beaten the first two stages... then... then I accidentally clicked outside of the window... to get back to the game, I clicked on the game, and happened to land on the "Start Over" button... AAAAAAAAHHHHHHHH
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The hitbox for the plane/birds part is actually pretty tiny. Take a few runs to find out the narrow vertical space where birds hit you when not jumping and it becomes a lot easier because you're not trying to dodge things that won't hit you. As for the pillars, those seemingly impossible ones are actually possible. Falling down through the right side of a pillar doesn't count, but it isn't all that easy to get it working like that when you need it badly. Finally, wish I'd realized this *before* completing insane, holding down the left arrow makes the controls much easier to use because you take 3 times as long to slide back (shouldn't you you go back faster?!?)
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@emanresu don't you mean DEAFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUuu
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So. It actually gets a lot easier once you realise you can hold while not letting go to advance steadily without falling back.
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Skill my ass, theres no pattern to the amount of feces being thrown at you, its like try to poop while doing a handstand.
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1:30 am Ok I have to be asleep by 2 am only one more game. This game looks short and fun. 4 am THOSE F***ING SPIKES!!
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Wow. theres modes? Never knew that. Well lets get the hard badge already!
-hours later-
Dude, change it into Impossible, I can't even get past the 2nd level¬_¬.
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Grab a can of your favorite soda, find your favorite position on the sofa, stick a coin in the back arrow and let the fun commence .
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116 continues of rage. my throat now hurts and I have that scratch sound stuck in my head. totally worth the 30 points.
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ehhh not that hard, but the whale level definately needs to be fixed. It's very frustrating when you're doing good and then theres a pillar on top and bottom in the same exact spot literally making an impassable wall where you have no choice but to die
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The first level on insane is by far the hardest. The whale riding level with the pillars and the beach ball level are quite often impossible (literally). After completing insane, I am haunted by the sound of a record scratching...
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Easy mode is funny and enjoyable. Insane mode makes me want to murder the dev who programmed the hitbox. It is "insanely" inaccurate, and makes the game a total luckfest, because skill cannot save you from piss-poor hitbox programming.
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Most of the levels are good, but the first one (with the black spikes that blend perfectly into the road when there is no stripe) is just unfair.