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There's an annoying lag whenever you break a tree or rock... It may just be me, but I'm running a computer that plays skyrim very well, yet I get a lag on this game, so I doubt it's mu computer.
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really buggy. the first time I fell into the hole to the boss I got a white screen that would not change but could still get to the pause menu. I rest the castle and it did not happen again. The map would not get rid of previous castle versions which made it hard to read. By the end of the second castle dive I had to cursed ring one of which I sold and got the most expensive items.
3.5/5 from me tell the bugs are fixed.
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@scott by the time you have enough $ and resources to get the cursed ring and final shield/sword, you are on the last room of the game and dont need any of them to one hit kill the monsters in the castle b/c there are none left. too much hassle and too many glitches for a game w/ no badges
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@doctronzero: Um...yeah the better weapons and sheilds to something. The POINT of the sheild is more health, for those who have a hard time beating the boss with just 4(+the four hearts in the bushes) hit points. The swords are for defeating the enemies in the castle. The basic sword takes two hits to kill a...spider bee crab thing, and three to kill a stone gollumn. The "Final Sword" and an ancient ring combined makes every thing a one hit. Since theres no other use for the money, you may as well buy these things for the sake of covinience.
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there's no "shop" in any room passed room 8 or 9 so when ur one room from the boss, you will be running FOREVER back to the nearest "shop". there is no inventory screen apart from being @ a "shop". even if there was one, there is no point in changing weapons or rings, as the rings do nothing and the 'strength' of each weapon does not go up based on the price. the strongest weapon/shield/ring are no different from the weakest. there are enough resources and $ to get the cursed ring and best weapon/shield, but again they do nothing special apart from give you extra health points. there aren't enough keys to open each door as you should be able to. jumping into water and on to treasure chests, then into the water, is annoying. the enemy's health is very uneven: enemies at the beginning of the game should not be have more health than those towards the end. you can not select a room to be transported to, even it were only select checkpoint rooms for easier map navigation. a generous 2/5.
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In one room after killing two pigs and the bee, the chest spawns right where I am standing and everything gets stuck.
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has a lot of bug walkthrough walls, able to bypass some key doors one way but not back. etc. 2/5 until fixed, will try again another day.
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Bugged. I killed all pigs but I am still missing 1 leather to craft the last silver to craft the last gold. I can't make the cursed ring!
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Possible bug? Dark_Cloud Posted about a gem in the beginning of the game. Curiosity got the better of me and I checked it out, found it, and sold it for 50gp. Only to discover that it KEPT SELLING ITSELF! So now.. at the very beginning of the game I have 999gp and what I can only assume is the best sword and shield that I can buy. Also discovered was when I bought the first sword, it created multiple copies if itself in my inventory. So I sold the extra copies. But the same thing happened again! Don't know if this was intentional or not though
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Good game, but the audio bug needs sorting (doesn't turn off). Also, the momentum on movement needs to be lowered. Trying to walk normally in a straight line, the end of which is a cliff, and he automatically runs straight off it into the river... it's a pain that shouldn't be appearing. Other than that, good game.
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Ahh man i jumped a buncha walls and got somewhere cool i thought,now im stuck behind a door with no way to kill myself i reload the game and im in the same spot with no way out lol.the game is soo cool you can actually get yourself stuck.
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wait a minute... is there even a good ending??
Hilda was set free because i was wearing the cursed ring, but it STILL said that she had to remain behind... there isn't really any clue as to what you need to complete the game... kinda disappointed. Also, like others said, my map was missing a single bronze key. Fortunately, i noticed before it was too late, so i was still able to get everything except the one treasure behind that door. This has the potential to be an extremely enjoyable game. please fix it with a proper ending, a full set of keys, and maybe some weapons that actually DO something...
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Here's a screenshot of the map bug I mentioned: http://imgur.com/Vg0Qn And in this playthrough some of the arrow turrets fired arrows that didn't point in the correct direction while other turrets' arrows did: http://imgur.com/bZ3J6
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Here's another dumb bug: My second playthrough hasn't given me any keys! I've cleared every room except those that require a key to enter, which I can't enter of course. Also the map shows two boss rooms, but only one of them has a boss key door, the other has a silver key door. The map also has key and question mark icons outside the map in areas where there aren't any rooms.
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I entered the final part of the map and hopped into the pit, presumably to fight the boss, but all I got was a white screen. And to add to my previous comment about the keys: the map doesn't always show the correct color for the keys. Like the map shows a silver key but then I get there and it's a bronze key door. And if I quit the game and then return to my last checkpoint the whole map will be hidden again. All the rooms I've previously cleared will be blank on the map.
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cool little game. Something does seem a bit off about it though. Think I would of stuck more with a true zelda clone. Still nice game 3/5 (sadly no 3.5)
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I guess I'm supposed to be short a key? No more bronze keys, but I have a bronze door, to get a silver key, a silver door to get to a gold key, and a gold door to a question mark. And I guess the boss key is in the remaining question mark room.
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Way too easy, way too quick to beat. The weapons are useless, the boss fight too long (and too Gannon), all the shops, for me, were in the first five blocks, so I couldn't buy weapons without backtracking. The mechanics are promising, but I beat the game (with a lot of mistakes) with over half an hour left, so I never got to see the mix up of the castle, not that it would mean much, since half the blocks are the same, just flipped. If this was a one coder game, it would be a 4/5, good start, but needs some polish. I expect way more from Armor Games though, 2/5.
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Too many bugs, the game isnt even playable... It would be a great game tho, and please fix the mute button. For now, its just a fade button.