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The tricky ones:: 1-3 (1 death): Ride the corpse by standing on the left side of it; it should automatically start to slide to the right. 3-2 (0 deaths): Wall jump on the closest floating platform to get onto the block; forget the red key. 5-1 (0 deaths): Get the green key by managing to land back on the platform u jumped from (takes practice).
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Restart mechanic could not be worse except if you put it behind a menu. Please add R support and make it so that you don't have to click a button and them click the screen again to refocus!
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I passed lvl 5-2 (lvl 18). Tip: get the cart moving fast, and jump before wheels get to the spikes. Stay near or on the right small block on the cart. You might need to keep jumping and running right to keep up the speed of the cart. When u jump up, the cart levels out to make it easier to get over spikes.
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This is a poor game to have as a quest. The controls do not respond well. And what is up with you standing on something and it just floats out from beneath you?
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FFS, either give me a keyboard shortcut for restart (hint R is a good one) or make it so the game doesn't lose focus when I click restart and make have to click inside the game screen again. It's not a big thing but it is f-ing annoying
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ok i finnaly got the last badge, its pretty easy until you get to part 5, where you might have 5-1 and 5-2 at 1 life each, the best answer is to go into 5-1 and try and get it to 0 lives. walkthrough here http://blog.sillica.com/2008/12/11/seppukuties-walkthrough/ once you get to the edge with the green key, run to the edge, jump at last sec and then imediate go left, you will eventualy get the green key and you can then just jump across and get the acorn. 1-3 1-4 2-2 3-3 5-2 should be your areas with 1 lost life
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in level 5-1, I found it helpful to use a combination of the wasd, and the arrow buttons for quick timing. hope this helps
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BAHAHAHAH AFTER 3 HOURS OF JUMPING I MANAGE TO PASS 5-5 WITH NO DEATHS AND FINISHED THE GAME WITH 25 MORE LIVES LEFT
NOW TO KILL THEM ALL
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I love when Kong users leave comments on a 10+ year old game as if they expect the developer to make some improvement to it.
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...am i the only one who realized that the closer i got to "paradise" meadows the more messed up the environment became?
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Surviving and jumping out of hole in 2-2 is little tricky. Try to not just go into the hole, but jump into it from a little far, then jump out.
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very annoying that I have to click restart, then controls don't work until I click away from the restart button again
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Seriously, though. I hated absolutely everything about this. The awful controls, the artificial difficulty, the aesthetic. This didn't deserve to be highlighted as part of a quest, let alone deserve badges.
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I managed to beat it with 25 left. The five levels where one died were 1-3, 1-4, 2-2, 3-3, and 5-2. This includes none dying on the last level. I'm not convinced it's impossible to beat 5-2 without dying, but I couldn't manage it. The vehicle did at one point make it all the way across the spike pit without a seppukutie in the spike pit, but my seppukitie was crushed by the cockpit.