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The feeling, whe you finally jump out of the hole in 2-2 without being killed... then make stupid mistake and get yourself blocked after getting blue key D:
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Im very disappointed this is a required badge for a quest.
Maybe Kongregate can talk with designers to make sure the game is actually good before they make it a quest game.
Never felt the need to complain before, but this has some of the sloppiest controls of any game ive ever played. good luck to the rest of you and kudos to you if you have eons of patience to literally play each stage hundreds of times while still losing the same amount of animals.
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for 25 lives left, you can get 0 deaths on everything except on 1-3, 1-4, 2-2, 3-3, 5-2 (I know with a lot of effort, you can also get 0 deaths on 2-2 and 5-2, but it's simpler the first way)
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this was the one of the most disturbing games i've played in a long time.
besides the controls being insanely problematic. gravity is funky at best. things can slide out from underneath you. the only reason i suffered through it was the quest. i finished it and no credit sigh.
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"according to the game manual, you can press shift to commit seppeku. I don't know what that means but it sounds awesome!" Lets see if you think it's awesome after i make you stab a katana through your eye socket...
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I saw a comment saying 2-2 was possible without death, while I saw it as possible I wasn't going to waste my time, you can get the achievement with deaths on 1-3 1-4 2-2 3-3 and 5-1 then beat the last level no deaths.
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An abomination of a game and to think that it is on the cuteness quest. After I'm done getting the stupid badge I'll be glad to never see this or any other game like it again. I'm looking at you StrikeForce kitty.
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A poor choice for a contest game.
It is so badly coded, responds so frustratingly wrong, and why on Earth would you make the terrain slippery?!?
As someone else has already said -- the game is infuriating, and infuriating games are about as far away from fun as you can get!
I sit 14/15 on the Kongpanions quest due to this failure of a game, and after reading the comments, I see I am not alone. I nominate this game for expunging from Kongregate.
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For a good start towards the Swaintastic badge you can beat 1-2 without sacrificing anyone by pushing it as far as possible without the big block falling and then constantly jumping at the big block since it will very slow push the little one until it falls.
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The only levels that you need to die are:
1-3
1-4
2-2
3-3
Making with 26.
Plus you can beat the last level with 0 deaths too.
Just need to get back in the log (just give it a initial swing and let it spin =D).
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Damn..I just earned 75 points from this one. That makes me like it even more. One of my favorite platformers...not one of my favorite games, but very very high on the platformer list.
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Aww, this game makes me sad :(
Anyway, I wonder if anyone has managed to cheese 5-2... I managed to get the first wheel over the whole a couple times, but not the second...
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5-4 is tricky:
- Wait until the spike ball goes in the pit.
- Let the next ball roll down, then grab the first key just before it get 3/4ths the way down the slope.
After the ball causes a chain reaction that pushes the tall rod next to the spikes, grab the second key. Make sure the ball in the NE corner doesn’t get knocked down before this
- Wait for the big ball to hit the shape, causing the small ball to roll down slowly. once it lays on the red door, grab the last key.
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Woah, my comment from 7 years ago got top comment. But even after all that time, you still have to mouse over to click and restart a game...
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These were actually one of the easiest Hard achievements. 1 death on 1-3 1-4 2-2 3-3 and 5-2 others are 0. I hope that'll help somehow.
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I've played some unenjoyable games for badges before, but this is just depressing. Unresponsive controls, bad physics, charmless graphics, and, hey, you kind of forgot to make it fun. Kong, please please pretty please be a little more selective for quests. This is totally disappointing on its own, and embarrassing compared to rest of the games on the Cuteness Overload list.
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I played it right the way through in one sitting, so it must have been worthy! Good game, easy controls, with good difficulty level. The only 'pointless' part was the level timer, does that even affect anything?
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I passed lvl 5-2 (lvl 18). Tip: get the cart moving fast, and jump before wheels get to the spikes. Stay near the right small block on cart. When u jump up, the cart levels out to make it easier to get over spikes.