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I think I did 1-3 wrong because it took almost 3 minutes but I did it with 1 death by slowly slowly scooting the one block across the spikes by running back and forth across the left corner
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ok normly i hate game who kill animal and i say tat u have to report it but tis time te animal lok at me wierd i tink tey no i stel evrywan walet all te time so u have to kill te animal all te time now guys !!!!!
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The only levels where you must have a death are as follows
1-3
1-4
2-2
3-3
5-2
The rest can be cheesed and beaten. remember you can wall jump on some walls.
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Surviving and jumping out of hole in 2-2 is little tricky. Try to not just go into the hole, but jump into it from a little far, then jump out.
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The feeling, whe you finally jump out of the hole in 2-2 without being killed... then make stupid mistake and get yourself blocked after getting blue key D:
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Antony Lavelle, please press Shift. Seriously, between the awful level design, the utter crap physics, the needing to click Restart instead of hitting R (and then needing to click the screen again because STOOPID GAME) and the sheer cruelty of the game concept in general, I wish I could give this a 0/5.
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Oh boy, that feeling when you're bored, playing random games on kongregate, and then you start going for an achievement like swaintastic...*bleep* you and your stupid hardness!
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hints for the Swaintastic
1-2, 3-1 jump on the wall
3-2 push the rock while jumping
5-3 unbalance the bridge from right side
lose 1 animal each at 1-3,1-4, 2-2, 3-3, 5-2
5-2 can be done 0 death, but need lucks and lots of tries.
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For a good start towards the Swaintastic badge you can beat 1-2 without sacrificing anyone by pushing it as far as possible without the big block falling and then constantly jumping at the big block since it will very slow push the little one until it falls.
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After countless restart at some point i have 25+1 animals left before last level. But when i launch last level i had 24+1. Thats just strange.
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Any risk of a slightly less depressing ending than making us feel like mass murduers of small cute pixel animals all for nothing? :'( :'( [I know thats the point but still]
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For level 20, all the keys do the same thing, so it's a matter of timing. Wait until the first boulder, the spiky death on contact one, to hit against the pillar and set the second boulder rolling and then grab the first key. Grab the second key once the second big boulder has hit the pillar on a string, which will set off the third boulder in the top right. That will knock a tiny boulder into an alcove. Grab the third key, rolling that and another tiny boulder down to your cuties below to act as a platform.
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As much as I HATE platformers (I'm only playing for the Cuteness Overload quest) I think that the ability to finesse the physics to minimize deaths adds something interesting and unique to this platformer's challenge. I'm glad for cinematic mode, otherwise the small graphics might make this nearly unplayable. As others have said, a restart key would be player-friendly. I think this is a good, challenging platformer even though it makes me tear my hair out because...platformer.