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in the last level start commiting seppuku until the spawn point is filled with corpses, then new animals will be instantly crushed by the lack of space and your lifes will quickliy diminish. But wait! its not game over if you run out of animals, your lives will go into negative, which means you are creating an army of zombie-kuties. The ending screen is the same, but you can guess what happens if you piss off a whole zombified zoo. (at -18 lives the level auto ends, so dont overdo it)
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Oh man... So rank and deaths are NOT counted seperatly. If you increase you rank then your deaths change to that new number. So get all your ranks A FIRST, then go for better deaths!!!
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Ok, this is what i did for the last badge:
I lost one life in 1-3,1-4, 2-2, 3-3 and 5-2
Losing one life in leve 1-3 is quite....difficult. This is what you do: first collect all nuts and keys. When you lose the first animal`s life, make sure the second one can get on it. Then, you can slowly `ride`across the spikes until you can safely jump. This is quite slow, fustrating and will pretty much kill you eyes from looking at the bright screen. Still, you shave one life off the level and one life closer to the last achievement....g luck and hope you have patience lol
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Omg Kongreagate is just screwing with me right now. I tried to play this game a year ago, and I just rage quit. Now I have to do this for the cuteness overload quest.
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Whoever curated the games for Cuteness Overload obviously has extremely poor taste. This is not cute. This game sucks... and just when I was getting stoked about the cuteness overload quest. :(
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SeppuKuties Minimum Deaths Tutorial (World 1):
In this tutorial, I will tell how many deaths are required and how to achieve this death count. I will indicate when these deaths are in parentheses.
Remember, DO NOT WORRY about the acorns. You can grab the acorns and get minimum deaths in separate runs.
1-1: 0. Grab the red key and go for the GA (golden acorn).
1-2: 0. Push the bottom block almost all the way into the gap. Go up and jump repeatedly against the corner of the large block until it falls. Grab the GA.
1-3: 1. Grab the green key and go into the box. When you grab the red key, jump close to the starting platform so you can jump to the corpse (1). Jump onto the corpse and stand slightly on the left side of it. You will notice it moves very slowly. Stay on the left side, tapping right so you don't fall off. When you're close enough to the GA, jump.
1-4: 1. Just grab the blue key (1) and then the red key, then get the GA.
World 1 minimum deaths: 2
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Its sad how the kong has changed over the years, look at comments from 2008, everyone agreed wholeheartedly how great this is, (and it really is great) and then you skip ahead to the comments of the members from 2015, and you're complaining about everything from audio to graphics. Why did it have to change.
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I hate everything about this game. If the comments I'm seeing are any indication, I'm not alone. And is there any reason R doesn't restart?
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For level 20, all the keys do the same thing, so it's a matter of timing. Wait until the first boulder, the spiky death on contact one, to hit against the pillar and set the second boulder rolling and then grab the first key. Grab the second key once the second big boulder has hit the pillar on a string, which will set off the third boulder in the top right. That will knock a tiny boulder into an alcove. Grab the third key, rolling that and another tiny boulder down to your cuties below to act as a platform.
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Clutched it, Swaintastic is a lot easier than it appeared to be at first, 1-3, 1-4, 2-2, 3-3 are the only places I have deaths. I feel like you can beat 3-3 without a death somehow though.
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the gameplay concept is fine...pretty good actually. the story concept on the other hand....which bastard is behind the scene?
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For those interested: it is possible to finish the game with 27 lives left. Only levels 1-2, 1-3, and 3-3 require 1 sacrifice. All the other levels can be finished without killing a single animal. Good luck!
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I would be even cooler (not to mention add another level of complexity) if each animal could perform specific actions, unique to that animal. Like the elephant being able to lift heavy loads or the monkey being able to climbin certain areas for example... Great game still though, 4.5/5 from me!