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Loved the game, wasn't fond of the azureIQ player pack. In general, any level that is impossible to solve without either luck or trial and error is bad design (my opinion). However, as that's a player pack and not the core content of the game, it's not enough for me to downrate the game as a whole.
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I've lcearly missed a trick. How are yo supposed to get the first newspaper? in the room "you;re not supposed to see"
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The only problem I have with this is space being jump and up being to end level... It'd make much, much more intuitive sense to have movement controlled by the arrow keys, and ending the level be space.
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Some levels are bugged, which just makes you reload the page (for instance one of those reactor rooms, I believe it was room 2)
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Not bad though I don't undertand why the up arrow wasn't used for jumping instead of space. By using space it forces the player to use both hands instead of just one. Having the option to use either would be ideal. Likewise, using WASD instead of the arrows would also be a nice addition for future releases.
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Azurieq player pack has bugs, game froze and after awhile a message came up that a flash script was running slowly click OK to stop it or cancel.
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Still in tutorial and on the try shift button screen my character cannot leave through the exit door and game code is over the screen. 'ifshiftman.hitTest...visible=true' ect... Wanted to play but oh well, I'll try again later.
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Mel seems to slide around more than the default character, which makes it a little tougher to do the precision jumping. (Or maybe it's just because his animation kind of slides and it makes me THINK I'm sliding more?)
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You know what I hate? When all these games have your character keep going after you stop pushing the button! It happens on almost everyone of them here! D:< UGH!