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Correcting my earlier comment, after passing around ~200 kills I got the badge and the contest entry - a few days after day 10
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Nothing better for a Multi-hundred dollar giveaway contest, then to choose a game that prevents players from entering the contest!
Counted over 150 kills, still no contest entry.
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Uummm, pretty sure I killed at least 100 enemies in the 17 days it took me to fix my ship. And yet I haven't been entered into the challenge.
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they don't give you an icon for the magnet, you just have to grab the little guys by clicking on them and drag them to the water, GORGO
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Aaand, now the game is just not remembering turrets I've placed to get around the 'no magnet' thing.
Christ, this game.
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Overall a passable game though not really great due to the difficulty of control and general UI design. Good music, nice SFX, okay graphics and mostly good badges, though the hard one is too dependant on random chance (the first game I made no mistakes and took only the artillary and the golden nail and failed to get it in 11 days by nearly 10,000 gold... there's some serious variance in that there randomness!!! Then there was the day five that was harder than the day ten... *sigh*) Overall, middling going on good but would be more interesting if the UI were worth a damn (it was the limiting factor by far).
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I think the game could of been better if I could change the priority the snipers had on shooting enemies.
Or at the very least tell them to not shoot the enemies I'm throwing over the fricken ship.
Not bad otherwise.
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The control system is too slow, and without hot-keys switching weapons is unbearable. This has the potential to be a GREAT game, but (for me at least) the responsiveness of the control system ruined it.
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sound is stolen from coin dozer oh come on u dont know that game? that dumb android game? oh its old but cool :). ROBBERS
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Hard Badge Guide (Revised): 1. Buy only Artillery. 2. Do not buy Gold Nail. 3. Repair ship with rest of money. Being one of those who tried the popular Artillery + Gold Nail only strategies, killed everything and timed bird bomb drops to save Arty money, I nonetheless got screwed by randomisation and came up 2K short on day 11. So I went even more bare-bones with an Artillery-only strategy. (4 pokes for each slow-moving balloon isn't too bad.) Worked on second try with 3K to spare, would not have succeeded if I bought the Nail.
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I'd describe the controls as slippery. There are just a couple motions that are awkward and don't fit w/ the rest (the cage and the magnet being the awkward ones), but the game's not long enough for it to be a major problem. 4/5.
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Considering Day in 3 plays hs ranged from 1300 to 2300 in cash earned...having a time limit on something related t in game cash seems silly
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The challenging controls are what makes this game challenging. Just 'cause games are hard doesn't mean that they're bad games.