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so sometimes my troops just go ghost mode and walk through half the battlefield, disappearing for a few seconds and reaching the end of the battlefield, winning the game.
wat
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in the last two missions - TANK TANK TANK TANK. Oh those guys! Just had to keep firing on them with mortars and such while my tank cleared the rest. The treads only slipped a little on the poop they left. Great game!
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Issues; No pause button, stupid AI, no sense to the morality mechanic. Fix this stuff then try to make this fun. If it wasn't a badge of the day wouldn't have played for more than 30 seconds.
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word of advice: just buy assault. Honestly they are the best units in the game. Since you are always trying to get to their side of the field, you will always have to attack trenches so their grenades are the best for that scenario. If you are fighting a tank, then the assault's grenade are the best for that (except for mortars/anti tank but you can upgrade those separately). Even in open field and trenches they do well considering how specialized they are. The easiest way to win this game is to bum rush the germans so that you gain as many trenches as possible before they get a chance to more up their troops. Assaults can take any introductory forces in trenches easily and can mostly defend themselves in trenches themselves (for as long as it takes for more troop reinforcements). In the end, it doesn't even matter if you spawn a tank at the last mission because they're tank will be easily destroyed by anti tank/mortar rounds so not spawning a tank will actually give you an advantage.
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This game has no common sense in it's basic structure. How do guys (who now have all the trenches taken and leaving the enemy no where to hide just gonna surrender due to low morale? That's just stupid, the fact that you've lost a few comrades, and all but won the war thereby vindicating your fallen comrades just isn't quite good enough to boost morale. "Here men, we've got the enemy with their backs to the wall, ready to surrender, Let's just pointlessly give up now for no logical reason. Hoo-rah!"
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Scratch my other comment, this game is practically unplayable at late stages if they touch your tank. Instant loss is unforgivable, I don't care if the upgrades exist to stop it, because an upgrade path shouldn't be mandatory.
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Serious problem when you lose a tank. The enemy just instantly wins, even though you have them on the ropes, using assault troops while they're stuck in the last trench, and your guys just give up because a mine hit the tank.
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Well, I really wanted to give this a chance but... it frustrated me a lot. It's a nicely put together strategy game, but it's unforgiving with randomly placed mines, inaccurate mortars (even after +50% accuracy), and a lack of hotkeys. I couldn't beat Mission 9 because I used the wrong upgrades and getting experience is tediously slow, so now I'll have to restart and pray I'll do better. It's decent, but just too frustrating to be enjoyable. 3/5
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found a glich i was playing and an enemy took my land but i didnt lose at that moment, later after fighting back it randomly said ground has been lost you lose but i had halve the map
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I want to like this game, but watching my ANTI TANK support miss the enemy tanks EVERY SINGLE TIME and watching one group of assults kill my tank... I mean... seriously?
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Just started the game and I'm staring at the campaign map here. I keep staring and staring and all the while I'm thinking ... "That looks mighty well like a basketball!".
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Congratulations! You've won the war! To do this, you had to sacrifice countless lives and commit unspeakable atrocities! Well done!
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Good way to farm exp: First level, get three riflemen units in the trench, wait for enemies to come. Refill trench if neccesary