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The ability to compare a searched monsters stats vs owned monsters current and based stats and finally bestiary stats would be great, would help me build my army :X
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What affects defence? Is it a base stat that is not listed? I noticed for example that Angkara takes almost no damage from anything.
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Guys. I think INT is Magic damage, because in the upgrades screen, it says increas INT for magic, while all the other ones increase attack. Check it out
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No depth of play. I charged through the missions, upgrading the two monsters I was given and two I randomly picked up from my first search. My line-up was fine. At no point did I have to switch out a monster or find a new one to exploit a weakness in the monsters against me at a given mission. Half an hour at most to brute force my way through the story with very few losses. This isn't a game.
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This is a pretty decent poke-type game with enough NEW content to make it stand out from the crowd of such games! Highly recommended inDEED. Good job with this one, M8! :D
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Walkthrough: just get the dragon, the monkey (already gotten), the lizard, and the bee. All four can get found in the first searchable area, and they have the best attack stats for ranged/magic you can get without unlocking the "legendary" monsters. Devote all candies evenly among their levels, don't forget to do the tournaments when you're strong enough for more candies, and keep your food supply high by investing in farm. Get more money by selling food and doing quests for money. Don't really bother with the side quests unless you need the cash.
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The "News" glitch needs to be fixed. The news pops up and covers up the new missions or when I wanna go to units. I can't click it because the news is in the way.
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is it possible for you to make it so we can train them more then once at a time for one monster but also make it take like twice as long or something like that?
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There should be an option to max out all stats. It takes too long to train them with the current training selection. Plus about half way through you end up with a pile of money you can't spend on anything else. So it'd be cool to have that for like, $100, 000 or something.
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Would be nice to be able to sort my monsters based on stats by clicking each column )not sure what the arrow box rearrange accomplishes). Also, it would be cool to see if a monster was completely maxed from its name.
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wish this game did more play-testing. Could have made battles more dynamic, interesting. Instead, it pretty much doesn't matter what you do. My main complaint is the real time aspect of everything. Why not set the game up so all monsters are per turn action based.
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You should definitely follow through to a sequel. Brilliant game. However, I would like to see a bigger roster of "monsters". And maybe a larger variety; demons, more wolves, skeletons, etc. Overall, impressed with the game. 4 out of 5. Oh, the campaign. Not the best, but it's the gameplay that I was mainly looking at. Good job.
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I have a Muffin on my team and their are Merby and Sirena on the other team, and the Muffin are so short that the Merby and Sirena can't even attack them. Is it meant to be like that?
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I enjoyed this a lot, please make a sequel also I'm so glad you didn't make into one of those cheap ass games where you need to pay for upgrades and crap
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I always like games that remind me of monster ranchers the anime. The game was a bit to easy but all the stuff is made and could easily be expanded on. The story was decent and overall I liked how everything worked. Hope to see more keep up the good work.