Under rating threshold (hideshow)
Four Blazern keep enemies almost permastunned. That piercing fireball with 255 agi is the best offense at no real risk, pewpew
Under rating threshold (hideshow)
Wow this is a porrly done ripoff of the game where you build a squad of knights to defeat the king.
at least that game was fun to play
Under rating threshold (hideshow)
if we mute the sound it's prolly because we want it muted... so would be nice to fix it so it doesn't unmute after a tournament
Under rating threshold (hideshow)
@qurotan, that allows you to kill whatever's behind them, as well. The same goes for flying enemies dodging fireballs.
Under rating threshold (hideshow)
9 banana throwing mobs vs a small melee enemy results in death over 5 minutes because they throw over him... this should be fixed
Under rating threshold (hideshow)
i think u should have a reincarnate to be able to get back to basic lvl with a probability of getting it to rare or more in the team and have it keep some stats
Under rating threshold (hideshow)
I bought the +1 magic candy upgrade, then in missions is says i will get that extra candy, yet in the mission rewards i get the standard amount. Also when you hover over the -10% battle cost, the description says it will reduce it by 3%.
Under rating threshold (hideshow)
You add population by leveling up, once they evolve though they stop getting population because that would be way too over powered.
Under rating threshold (hideshow)
Bugs/issues -- Extremely unbalanced against Melee player characters.
Interface is too clicky - I don't need to confirm everything.
Unbalance Resources -- The first thing I did was upgrade my farms, and I never had a resource issue again. Upgrade costs for farms should be significantly higher.
I don't understand what Manual battle does -- It just seems to go on automatically all the time.
The storyline needs a lot of work. Teleport - Fight monsters. Teleport home. Some intermediate stages would be nice.
Monthly summary pop-up provides me with no useful information. Let me click a balance sheet if I want, but you don't need to interrupt game play to show me my finances.
Getting a melee character to 1800 took way too long.
Don't show completed quests. or at least put up a show/hide option.
Under rating threshold (hideshow)
it looks like its beter not to evolve them? 4 of the same kind are stil stronger then 1 evolved one. melee ones die way to fast so a team of magic and ranged is the best. and what defines the population count?
Under rating threshold (hideshow)
Figured out upgrading can increase the pop, but not how to reach max pop. So much is unexplained in the game, having access to max stats when reviewing search results would be good. Also cut the delays for training and search, what is the point of that?
Under rating threshold (hideshow)
Very good game but a couple of mistakes here and there that i found in bestiary , for example, it says that falco can only be found in town, forest, and cave. But I found him in every map for some reason.
Same with the 'max' pop. I'm not sure if it's suppose to be 'rare' to get max pop or its normal but , i have caught over 20 kinds of veidar and i never got max pop of 3, i upgraded them all and it keeps giving me max pop of 2. This goes for others that say they have max pop 5 but i've only been able to get 3 or 4 for it. Is it just rare or just a bug?
Good game over all, wish for more monster variety and more evolutions, but other than that, great job on the game!!!
OH! and for some reason the melee units take more dmg compared to a magic or ranged unit. Difficulty could be a little higher, or tweak the monsters (especially blazian) to be a little weaker (hp wise for blazian)
~Orbion
Under rating threshold (hideshow)
Wait, am I missing something or am I restricted to 4 units total while my opponents can have multiple copies of one unit? It's really not fair that when I select three ringbees it only leaves only one free slot, while my opponent swarms me with like eight of them!
Under rating threshold (hideshow)
There are those 2 upgrade (attack, intelegence, agility) buttons for each, but it seems that i never used the weakest one, acually i really would like to have max all or max one of the abilities to max - even if it would take much more time, because it gets boring training for hour. Also, there needs then to be upgrade health more, because i when i max all stats-max ad,int,agil, i still must waste much time upgrading one of them just to increase hp.
Under rating threshold (hideshow)
Lots of bugs present in the game. I'll list some i encountered.
1. Music goes back on after a tournament
2. Stats of my monster resets after come training
3. Training sometimes causes my monster to go back to level 1 if they're not level 5 ( happaned to my unicorn )
4. Melee monster are generally weaker
5. Game sometimes retain monster when i start a new game.
Thats all i can remember. I believe a faster fastforward button for battles should be essential too. Will be playing this game in the future , hopefully after it finishes beta stages. Good Luck :D
Under rating threshold (hideshow)
Game is fun, vocabulary is childish. It's not about the grammar. Words are written correctly, but the vocabulary needs to be improved. I dislike the use of Onomatopoeia every few words and the sub par narration quickly switching from first person to third person, etc. 5/5 for effort of proof reading it and quality of game. =)
Under rating threshold (hideshow)
if you play with the sound off it turns on by itself after you win tournament even though it displays that sound is still off. just a little bug i noticed.
Under rating threshold (hideshow)
Please allow us to disable the god damn tutorial. After playing games for years I dont need some annoying npc to hold my hand.