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oh no it's to dangerous to kill one zombie in a dimly lit room but GOD FORBID!!! I FORGET TO JUMP THROUGH A WINDOW!!! OVER A HOARD OF ZOMBIES!! to the combination to safe...WITH A F_CKING KEYHOLE!!!!!!! RAAAAARGH!!!!!
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60 23 34 I'll never remember that combination even though it only 6 digits.
I guess I'll have to go on a tedious quest to find a piece of paper and pen.
Despite the fact I could easily drill it into one of those notes but that would be to easy.
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Just so everyone knows, when you're in the van, you HAVE to turn on the van's headlights before you can use the binoculars
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Oh no! zombies! let's get inside. But what about the van? Oh I know, let pull the spark plugs off and put it in the safe so THE ZOMBIES WOULDN'T STEAL IT!
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So i have the drill, power to the socket, and an extension cord.... and i discovered what needs to be drilled.... why does the game not recognize this and let me plug the drill in??
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A lot of running back and forth, and I would've liked it if there was a little more action, but overall a pretty good game. Were you supposed to use the money or bandages for anything?
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is it even possible to barricade the window even if there's clearly zombies sticking their hands out?are they like gentlemen zombies that lets you keep them out of the way?
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both his brother and the main character must be idiots. why do everything the hard way? You just get mad at the game when you try something that always would work and soon realize you have to do it in the developers retarded way.
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(few spoilers ahead) So the dude had flushed his keys down the toilet to prevent thugs from stealing his car that had the spark plugs locked in a safe with the combination outside with zombies. "oh no thugs, what if one of them finds my power drill, goes in to my attic, breaks my chimney, uses an extension cord to open a hole over my van and uses the various sources of cloth to make a rope to my van and finally learns the combination to my safe. Well if he doesn't have pen and paper he won't be able to remember it but why take the risk better flush my keys.
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really loved how the game started but further you go it start making less sense and that's just sad. I mean who would keep a pair of rubber gloves in their car and most cars don't need a key to open the drawer
Anyway, great game after all!
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Hammer can smash wood. Hammer can smash zombies. Hammer can smash doors. Hammer can remove nails. Hammer is limitless. AtomicCicada is not.
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One thing I dislike about adventure games, is quite a few of them largely disregard logic and common sense. It's true what everyone says about the hammer. Not only that, but one could simply tie the extension cord around the magnet.
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certainly makes vehicle maintenance easier when you can replace the spark plugs directly from the interior center console.
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So you took the key with a magnet and a fishing float and filling the hole with water... MacGyver would be proud of you.
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It's too dangerous to go into the basement with a zombie down there? You have a hammer, a pot, some sheets, and an extension cord. Get creative
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I think people are a bit harsh on this game. Sure there are some minor story flaws and the navigation isn't incredibly intuitive, but the puzzles are relatively straight-forward and solvable. I could do without so much of the back-and-forth room to room but still moved along pretty well.