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I'm too lazy to go through all the comments to see if this was mentioned but just so you know your combo multiplier resets to zero when the combo meter is about halfway down now when it is fully empty.
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Not really sure if I would consider this a bug but: If you click off screen and try to click back in game you will automatically shoot. And also if you hit restart level and select a different cannonball you will have the same one before the restart.
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I have a problem stage 76 don't load at all no matter if i try to loaded from the map or click on the next level after i finish the 75 stage!
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hm...some suggestions :
1) i think there should be some effects
2) bigger levels
3) little more music
4) more ammo and their description
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Wow I thought this was a challenging game and was incredibly impressed with the complexity of the rebounding shots.....and then at about level 5 or 6 I realized I could move the ship around and bam....all over......way too easy but I love the interface(chrome still has a few unity hiccups apparently though. Can't wait to see the polished end product.
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It seems strange you only get partial credit for acceptable destruction when you completely clear off platforms where buildings used to stand...
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I think some of the images need to be smoothed out and not stretched so big. Im a graphic designer and i can pretty much tell when a image is too stretched. Which is something you don't do period if you want it to look good.
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Thanks for the comments everyone, very much appreciated. Crush the Castle and Boom Blox are great games, the comparisons are really flattering. Just wait for the new levels ;)
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So this is a homage to BoomBlox, right? You're not trying to make a game that's nigh on EXACTLY the same (minus the Wii controls) and pass it off as original?
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lol "only 75 levels at the moment"
Ambition is a great thing to see in a developer, and with a fairly new thing like Unity, ambitious dev's set the bar high. Keep up the great work ^^
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We're gonna redo the instruction screen with all this lovely information about ammo types and so on. Also like the idea of the platforms exploding when you win, might add that in if it's a popular idea.
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Best unity game yet! Loving this unity contest. So nice to see 3D games on Kong!!! Here is an idea for you: when you get a victory screen it would be nice to see the airships' fans stop spinning, catch fire and explode and the whole ship to crash towards the ground! It would give it a better sense of accomplishment. Also I love the fact that you stacked the blocks to look like something (missiles, control towers, spaceship docks) this really adds to the atmosphere.
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The game seems a little too hard for my liking. I think at least the destruction meter should go up by merely knocking blocks over. Only the Gold bars should be considered for knocking off platforms.
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I just don't care much for the Unity based games. They have the 3d capabilities of that old 3d windows screensaver where it's running through a maze.
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I'm not overly fond of the power gauge or the level selection screen, but the game is great and it's a concept I have not yet seen tried in Unity. Looking good.