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I got a bug: If I fill the first bit of the destruction bar they give me a bronze medal. If I fill also the second, a silver one. But if I fill also the third I get no medal at all.
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On one level I get an 82% and nearly all the "Destruction" bars are full -- no medal. On the next level, I get a 56% with only one bar full -- bronze medal. Nice consistency.
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The text font is hard to read. One of the first few levels (who knows which since there's no level indicator!) told me at the beginning that the ballista was available but it wasn't available in the ammo selection and still isn't a dozen levels later when the fireball is unlocked, and then it doesn't even work -- it's still just giving me the damn starting ball! (Okay, apparently it charges up, too bad that's never explained.) Also would be nice if the game explained that gold and other blocks actually need to fall off the sky city to be counted. The marks on the destruction meter are never explained (why are there two?), nor are they visible until after the meter fills past them. Is there even a dragon in this game?
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The new platinum badge is similar to the silver badge but it's got a different design. Might change the solour scheme to better distinguish the two.
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It may not be perfect, but this game is definitely up there! Obviously we all know it has some bugs to fix but when you get to levels with explosives, the game really kicks off!
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BUG: (clarification) With the addition of the 100% medals, it seems like the regular gold medals don't show. You don't see the gold emblem on the level completion screen, and the level itself on the map stays green lke it's the current level.
With regard to the frag bomb, I did get the frag bomb, but not until the first level that the heavy cannon ball showed up. I don't think it's adding into the arsenal on that level 46.
Enjoying the black blocks, added definitely a puzzle element/little difficulty there!
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BUG: (i think) Also, the green hexagon on the map is supposed to represent your current level I think, and then your medal color designates the results of the previous levels, but now a ton of the levels are green on the map, like 31-48 or there abouts.
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actually I can't change the bullets, there is only the red one and clicking on the arrow doesn't work. ingame sometimes it shoots with the red bullet and sometimes with the stone.
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BUG: (i think) on level 46 the goblin says he made you the frag bomb, but i layed 46,47,48,49 and didn't have it in my arsenal.
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great game, one think that bugged me. I flinch sometimes and double-click the mouse, wasing a shot. some lag time between shots would be nice
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Good game, good storyline, but its patchy and seems to make little sense and jump from place to place quite quickly and there seems to be a glitch where the ice bombs are unavailable until the frags become available.
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just one suggestion,make weapon select at start smaller or off to one side,just so you can see the next map better,in order to judge wich weapon would best suit that particular map.other than that ,a very addicting game,couldn't quit till i got to the end.
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Sometimes, my progress bar will be slightly in the red or my charge bar full and it won't give me the associated benefit - that is, a gold medal or entering dragon charge mode.
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I feel like the most 'advanced' charged weapon (i.e. fireball / explosive shot) should be the one that pops up for selection by default... clicking the right arrow twice to start every level at the moment is getting a bit annoying. Thanks for the game!
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The game is pretty cool and all, but it does seem to me that the backstory is a bit weak. Also I don't think I would want to play through very many levels it would get a bit boring.
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Excelent game! The only things I could critisize is the distance between the new weapons, its a bit much and it can get boring hacking away at all the inbetween levels. Also some more storyline bits in there would help alot. I understand it is only a preview and I am sure the real game will be much better, keep up the good work!
P.S the funnest thing to do in this game is to spin the screen and fire at a building with an exploding weapon, all you see is the blocks go flying, it is very invigorating!
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@ xgokuderaxx, doesn't your computer have switch mouse options under control panel -> mouse...?
also, autopsy, this is a freaking amazing game, but I'd like it if it didn't autopause when I left the window. It wouldn't be a problem in game, but when countdowns and loading bars freeze if I open up another window, it's makes me frustrated having to sit there and wait for the level load.
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As long as the normal version of this game has different structures instead of the same ones over and over again, but placed differently, then this game can get a 4/5 from me, but for now, it gets a 3/5.
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@cooljon98 When the dialogue mentions gold blocks you need to destroy all gold blocks to win. Normally it's just 50% to pass. The markers on the destruction meter show you the percentage.
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I love the fact that Kong is letting unity games, they have better physics grapics and all around good gameplay. +if you agree.
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dragonpower overcharge is the new "for narnia!"
just one man saying it sounds cool, imagine a whole army shouting: DRAGONPOWER OVERCHARGE .... that fills my heart with awesomeness... (also, i found out you could move in the 2nd world, please add some kind of auto help in level one)
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What counts as destruction? Because I leveled the whole entire level, and only got like 58%, but the next time I did the level, I left one whole cluster standing and got over 80%. And some kind of description of what the "special" ammo is would be nice.
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anybody know why I can't download unity player, I'm on Google Chrome, I click run but then it says 'Unity Player has stopped working' and thats it. I can't play any Unity player games because of it.
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there are two things that i think are missing from this 1.)You should be able to see how much destruction your trying to cause before you reach it 2.) better explanation of the ammo/overdrive system but still 4/5