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Comments for Dragon Siege Preview

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Deadendreaper

Jan. 05, 2011

Under rating threshold (show) Has this happened to anyone else? It happened to me on the gold and ammo supply level: FAILED 100 PERCENT

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(1)

Kalz

Jan. 05, 2011

Under rating threshold (show) there are little people living inside every block

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(-1)

autopsyzombie

Jan. 05, 2011

Under rating threshold (show) @dragonsclaw56 Try a different graphics setting in options

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(0)

autopsyzombie

Jan. 05, 2011

Under rating threshold (show) We might add an achievement for all you people who are aching to get 100% on levels

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(-1)

alecalec2

Jan. 05, 2011

Under rating threshold (show) lolololololol i just found out you can move...

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(-1)

autopsyzombie

Jan. 05, 2011

Under rating threshold (show) @kilo45 Unity plugin is pretty safe, it has a security sandbox that prevents it accessing data from external domains and can't write to areas outside the sandbox even if you wanted to. You can see all the data cached by every unity game in the unity dash board which you can clear at any time. To Install unity you just click on the link or visit http://unity3d.com/webplayer/

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(0)

kilo45

Jan. 05, 2011

Under rating threshold (show) is unity totally safe? is it like flash or java? or do i need to create folder for it?

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(-1)

Wurstkind

Jan. 05, 2011

Under rating threshold (show) 6: More weapons or upgrades, it increases the time someone will spend on the game. 7: Story: well, I guess there is a plot but it is very weak. You do not know any of the characters, neither do you know who attacks whom 8: More challenges: How about ground levels? The gnomes are always saying how armies attack their cities, so why not fly down there and shoot at the invader's camps or something like that? Hope this feedback helped you and I'm looking forwards to the finished game;)

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(0)

Wurstkind

Jan. 05, 2011

Under rating threshold (show) Hey, taking into account that this is a preview, some suggestions: 1: Change the font style! It is so hard to read, as the letters are really thin and start to blur after some time 2: Improve the World Map. Name the different parts and instead of looking at a brown table(?) put a world map on there with real geographics 3: Difficulty: Way too easy. You gotta put some more targets into the finished game, such as special buildings, instead of always shooting their gold. Also, you could include prisoners that are not to be harmed to put a new twist into the shooting 4: Some levels seem to be awfully familiar, because most of the levels are of a similar structure. Maybe include more vertical difference? 5: A better introduction:D

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(1)

Rented

Jan. 05, 2011

Under rating threshold (show) The ammunition kinda looks like a dodge ball; and for that 5/5.

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(0)

Toxxico

Jan. 05, 2011

Under rating threshold (show) Good game... but needs improvement. 3/5

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(0)

Grahckheuhl

Jan. 05, 2011

Under rating threshold (show) Whoa! When you get 100% destruction a nice victory trumpet plays... and then plays until it becomes ear-splittingly loud and it doesn't stop until you go on to the next level.

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(3)

Freakish_Flyer

Jan. 05, 2011

Under rating threshold (show) When I switch windows, I want the game to continue loading/checking/playing music/whatever. Not stop and wait until I come back to finish loading.

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(2)

Eidenhoek

Jan. 05, 2011

Under rating threshold (show) I don't think the ball curves when you turn the view. I think it's the view changing. Ball seems to hit the same spot.

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(2)

izzyxD

Jan. 05, 2011

Under rating threshold (show) anybody else who shot the propellors when read not to try? :)

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(0)

Krakenen

Jan. 05, 2011

Under rating threshold (show) Scenes heard around the Gnome Cafeteria... "Sir! We're fighting a war! Why should we lose a battle when we destroy their town but not their gold?" "Because, soldier, my satisfaction is more important than your curiosity!" ... "Why can't we hit their propulsion system if it would achieve the same objective? Sir!" "That would cause civilian casualties, soldier!" "But aren't we supposed to -" "Next question!" ... "You tell us to use the proper weapon for the right situation, sir! But your talking prevents us from assessing the situation, sir!" "Are you questioning my right to free speech, soldier?" "Sir, no, sir!" ... "What happens if they fire back, sir?" "Have you ever been in a war where that has happened, soldier?" "But, sir, this is my first -" "OF COURSE NOT soldier! This is a war, not some video game!"

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(2)

lorslimshady

Jan. 05, 2011

Under rating threshold (show) I like the concept. It's a welcome twist on the tired castle destroyer genre. What needs to be developed is virtually everything else. They storyline is almost non-existant, and not much has changed by level 25. I know it's just a preview, but aren't previews supposed to show a small number of completed levels, to leave you wanting more? There are more than 100 levels in this.

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(1)

Elfhelm

Jan. 05, 2011

Under rating threshold (show) Something needs to be done to keep the player interested. After like 14~ level I started yawning.

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Elcrooti

Jan. 05, 2011

Under rating threshold (show) I did it again, and it says: Victory :| I think something is wrong there...

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(1)

Elcrooti

Jan. 05, 2011

Under rating threshold (show) ... I did a 100% and it says: "You failed...Percent: 100"... I think its a bug...

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(1)

MIghtyEpson

Jan. 05, 2011

Under rating threshold (show) At stage 41 the text mentions the discus launcher, but I received the frag weapon instead.

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(0)

abrarabarbra

Jan. 05, 2011

Under rating threshold (show) LOL, It took me 12 levels before i figured out that you could move the angle around :P . Fun game though ..

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(-1)

thebarge

Jan. 05, 2011

Under rating threshold (show) This game reminds me of Boom Blox for the Wii. Definitely has potential.

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(0)

dsadsadsa

Jan. 05, 2011

Under rating threshold (show) enough with the previews, just wait till the game is finished to release it. we won't notice. Finish your game lazy.

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(-2)

dragonsclaw56

Jan. 05, 2011

Under rating threshold (show) um...why is there a large, vauge blob covering hallf of my screen when i play this?

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(1)

AnguaNatalia

Jan. 05, 2011

Under rating threshold (show) Took me some time to find out that I could rotate the view, but the game got quite fun after that.

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(0)

mtq1

Jan. 05, 2011

Under rating threshold (show) What a role model: "Hmm. There appears to be a bunch of buildings. I know! I'll blow them up!"

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(-1)

asddsa76

Jan. 05, 2011

Under rating threshold (show) Would be nice to maybe have an option to reverse the direction you go when turning around, and slow down the charge shots meter, as it is slow...and then superfast the last quarter. And you should get destruction when buildings are knocked down, not only when knocked off their platforms.

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(1)

krazek

Jan. 05, 2011

Under rating threshold (show) I'm sure that it'll be a great game when it'll be finished! the aiming device blocks the view, it should be smaller. also, it would be nice to have a tutorial on the ammo types. and for me, a regular medieval environment on the ground would be more appeling, but it's just my taste.

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(5)

belcingga

Jan. 05, 2011

Under rating threshold (show) When you get 100% on a challenge....the sound of the winning tone are too high and overloaded with sounds ! plz fix this to an update. + if you thinking the same, plz don't press - if you never have get 100%.

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(0)

Cryzer

Jan. 05, 2011

Under rating threshold (show) holy crap! the music went crazy! when i got a 100% on a lvl it played the win-music over and over again, each one starting right after the other, i sat there for about 7 seconds before i realised it probably wasnt supposed to play that long... if it helps, dear Developer, it was on the first lvl with gold crates and explosive blocks

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(4)

cashroberts

Jan. 05, 2011

Under rating threshold (show) I really like these Unity Player games, even though all of them are just previews. Can't wait to see what a finished product looks/plays like.

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(2)

Thernan

Jan. 05, 2011

Under rating threshold (show) It would be nice to be able to know what percentage I need to get to advance to teh next stage before I shoot.

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(-1)

total_miguel

Jan. 05, 2011

Under rating threshold (show) I can't say too much bad about this as i kind of got adictied to it... but OMG it's repetitive. There really needs to be some varience in the lvls, i found myself doing the same thing over and over again.

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(0)

Overlorf

Jan. 05, 2011

Under rating threshold (show) Am I the only one that gets a strange upside down shadow of the castle blocking off part of my view? Really annoying.. I'm in Chrome.

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(0)

darsh97

Jan. 05, 2011

Under rating threshold (show) To me, the fire ball seems to be the most efficient whatever the level... Given you have to select one super ball and cannot switch is bothersome... The reload time associated to the ball you select does not impact much your combo-meter has you generally have to find the correct direction to aim...

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(0)

bigbadsheep

Jan. 05, 2011

Under rating threshold (show) instead of all the screen get slippery do so that the cannon ball bursts and gives an radius of freeze

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(-1)

razool

Jan. 05, 2011

Under rating threshold (show) this looked very good, but i was very disappointed it seems only a bad pseudo 3d crush the castle

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(1)

Tarekis

Jan. 05, 2011

Under rating threshold (show) it ends at stage 76? why? :(

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(1)

TwilightSora

Jan. 05, 2011

Under rating threshold (show) Moving the ship with A and D = MIND BLOWN

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(-1)

Martim

Jan. 05, 2011

Under rating threshold (show) Can anyone play this game in chrome? It's the slowest thing I have ever seem in my life. Even typing this message is taking a long time...

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(-1)

mark1598

Jan. 05, 2011

Under rating threshold (show) Excellent game. As said by many others, can be greatly expanded: Achievements (with rewards), possibility to go up and down (we're in the air right? didn't know a airvessel was 2D ;)), better ingame instructions, money + upgrade system, DO NOT remove the possibility of replaying a lvl for higher score, i love that! Keep it up :D

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(1)

DJUnicron

Jan. 05, 2011

Under rating threshold (show) Good idea, nice executing so far. However, I'd suggest the following improvements, that for me would greatly boost the gameplay experience: =Use the gold bars in some way. Let us buy the upgrades / ammo types ourselves. Use it in a score / ranking system (stars / medals) =Give it an upgrade mechanism. Do something with experience levels, finish level X to unlock or just driven by golden blocks. =Improve the size / difficulty of the levels. And that would be even better if you mix the challenge: "few shots only", "timer challenge" or "don't hit special targets" levels. Right now, the levels start to get really repetetive, very little new stuff is added. = So, our ground forces are under attack? Why not have (minigame) levels were you take care of moving armies? = Having the map right now is not very usefull. A list would be better, unless you plan to upgrade this (gold collected, score / medal / numbers for the levels etc etc). Looking forward to the final version!

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(4)

Shandara

Jan. 05, 2011

Under rating threshold (show) Must have more stages!!!!! Nice game, simple but addicting ^^

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square0

Jan. 05, 2011

Under rating threshold (show) apparently the reward for clearing a level of all blocks is ear rape

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(3)

jpod09

Jan. 05, 2011

Under rating threshold (show) I gave this a one star because the instructions suck and pissed me off. Took me until lvl 9 to learn I could move the ship because it wasn't in the in game instructions and I didn't want to scroll past the stupid updates that I didn't care about. Yes, I know, somewhat my fault, but really, shame on you game for not pointing out something SO DAMN IMPORTANT in a way that's easier to grasp.

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(-2)

BowWow200

Jan. 05, 2011

Under rating threshold (show) Really enjoyable. I appreciate its unfinished, but have some suggestions. 1.) How about being able to move vertically by a small amount. 2.) All the graphics should be in the same style. Feel as though they've just been pulled from random places and they don't really fit together. 3. ) Would like to be able to take two different weapons with me. 4.) Map is very confusing, need level numbers of display. 5.) Should be more difficult. Maybe more different objectives? 6.) Weapon select screen should show all weapons at once with a brief description. 7.) What about purchasable upgrades? Just a few suggestions. Its very good though, keep working on it. Would be great to have better sounds and graphics, and maybe cool lighting effects. I'll rate it when you're finished.

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(143)

cuttyflam

Jan. 05, 2011

Under rating threshold (show) Yay, Another level completed! ''Don't forget you can manuever the ship for a better shot'' -.-

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(1)

skeleton7

Jan. 05, 2011

Under rating threshold (show) nice game it wants some updates like other games but its ok....

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(1)

Zebster

Jan. 05, 2011

Under rating threshold (show) are you done yet? :P Love it! Not the best graphics, but this isn't the final product and even if the graphics were worse than this on the final version, I would still play the hell outta this game! Keep it up!

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(0)

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