Comments for Dragon Siege Preview

avatar for autopsyzombie
autopsyzombie

Dec. 31, 2010

Under rating threshold (show) We're gonna redo the instruction screen with all this lovely information about ammo types and so on. Also like the idea of the platforms exploding when you win, might add that in if it's a popular idea.

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(288)

avatar for BowWow200
BowWow200

Jan. 5, 2011

Under rating threshold (show) Really enjoyable. I appreciate its unfinished, but have some suggestions. 1.) How about being able to move vertically by a small amount. 2.) All the graphics should be in the same style. Feel as though they've just been pulled from random places and they don't really fit together. 3. ) Would like to be able to take two different weapons with me. 4.) Map is very confusing, need level numbers of display. 5.) Should be more difficult. Maybe more different objectives? 6.) Weapon select screen should show all weapons at once with a brief description. 7.) What about purchasable upgrades? Just a few suggestions. Its very good though, keep working on it. Would be great to have better sounds and graphics, and maybe cool lighting effects. I'll rate it when you're finished.

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(143)

avatar for TerrorWogan
TerrorWogan

Jan. 26, 2011

Under rating threshold (show) I hope this gives the creators of "Crush the Castle" some ideas.

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(43)

avatar for autopsyzombie
autopsyzombie

Dec. 30, 2010

Under rating threshold (show) Thanks for the bug reports, keep them coming, gonna address them one at a time. The fireball weapon was backwards, you're meant to get it after level 10 and not lose it after level 10 XD

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(132)

avatar for Poopcrak5
Poopcrak5

Jan. 4, 2011

Under rating threshold (show) this game has taught me to judge other people by destroying their cities, just because they're there.

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(105)

avatar for jigarat
jigarat

Jan. 2, 2011

Under rating threshold (show) if you shoot and turn at the same time the bullet curves.

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(89)

avatar for TheWrongGuy
TheWrongGuy

Feb. 18, 2011

Under rating threshold (show) awesome how you can use the enemy cannons to help destroy stuff without firing a shot

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(5)

avatar for eagl9922
eagl9922

Jan. 22, 2011

Under rating threshold (show) I tought the game was easy until I found the enemy even setted up some cannons to stop me. 5/5.

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(5)

avatar for rawrfest
rawrfest

Jun. 3, 2011

Under rating threshold (show) LOL. I set a high score for bronze badges... That's awful. Great game though :)

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(4)

avatar for zakorsumtin
zakorsumtin

Mar. 4, 2011

Under rating threshold (show) Crew! Launch bouncy balls at that city! That Jenga block looks suspicious.

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(4)

avatar for Cogitation
Cogitation

Jan. 21, 2011

Under rating threshold (show) Level 48 is loading now, thank you. I like the game, overall, but the black crate are a detraction from the game and should be removed altogether.

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(4)

avatar for uberpenguin
uberpenguin

Jan. 14, 2011

Under rating threshold (show) Wow, I see you added this thing with the black crates...I don't know about others, but I think a lot of people may agree with me when I say that the better portion of the time it's just a completely annoying feature, and making it cause instant failure is ridiculous. I'm not sure what made you guys believe that it was a good thing to add, but I really think that whoever thought it was a good idea was sorely mistaken.

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(4)

avatar for rawrfest
rawrfest

Jan. 14, 2011

Under rating threshold (show) So that thing about moving around would've been a great tip at the start of the game..

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(4)

avatar for Cryzer
Cryzer

Jan. 5, 2011

Under rating threshold (show) holy crap! the music went crazy! when i got a 100% on a lvl it played the win-music over and over again, each one starting right after the other, i sat there for about 7 seconds before i realised it probably wasnt supposed to play that long... if it helps, dear Developer, it was on the first lvl with gold crates and explosive blocks

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(4)

avatar for DJUnicron
DJUnicron

Jan. 5, 2011

Under rating threshold (show) Good idea, nice executing so far. However, I'd suggest the following improvements, that for me would greatly boost the gameplay experience: =Use the gold bars in some way. Let us buy the upgrades / ammo types ourselves. Use it in a score / ranking system (stars / medals) =Give it an upgrade mechanism. Do something with experience levels, finish level X to unlock or just driven by golden blocks. =Improve the size / difficulty of the levels. And that would be even better if you mix the challenge: "few shots only", "timer challenge" or "don't hit special targets" levels. Right now, the levels start to get really repetetive, very little new stuff is added. = So, our ground forces are under attack? Why not have (minigame) levels were you take care of moving armies? = Having the map right now is not very usefull. A list would be better, unless you plan to upgrade this (gold collected, score / medal / numbers for the levels etc etc). Looking forward to the final version!

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(4)

avatar for Jeff1244
Jeff1244

Jan. 4, 2011

Under rating threshold (show) Too repetitive?

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(4)

avatar for ellywyn
ellywyn

Dec. 30, 2010

Under rating threshold (show) Another thing: explain what the different cannon balls do. Also, if I select the fire one, it won't start with that one, it only selects it in overdrive. Is that meant to be and if so, explain this better so we know what to expect.

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(73)

avatar for JuggaloMole
JuggaloMole

Apr. 20, 2011

Under rating threshold (show) The black hole weapon needs redone badly, You shoot it at a wall and the blocks barely get pulled, so far ice and the explosion are by far the most powerful, and in order to get 100% on every level we really need a more powerful weapon.

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(9)

avatar for skooleek
skooleek

Jun. 23, 2011

Under rating threshold (show) good idea but bad graphics and gameplay 2/5 would be better with some editing.

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(3)

avatar for companioncube2
companioncube2

Jan. 20, 2011

Under rating threshold (show) you just shouldn't have added black crates at all.

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(3)

avatar for RayOKalahjan
RayOKalahjan

Jan. 12, 2011

Under rating threshold (show) I got a bug: If I fill the first bit of the destruction bar they give me a bronze medal. If I fill also the second, a silver one. But if I fill also the third I get no medal at all.

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(3)

avatar for Azaz129
Azaz129

Jan. 11, 2011

Under rating threshold (show) Also, it would be nice if there were a list of the medals, indication of the requirements to receive such medals, and a more detailed progress bar showing which medals have been earned.

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(3)

avatar for Azaz129
Azaz129

Jan. 11, 2011

Under rating threshold (show) Bug: I'm fairly certain that the green hexagons are meant to indicate current level, however, I've got 15 thus far, I'm no longer able to get a medal higher than silver, and some levels do not update/give medals regardless of performance. Started a few days ago.

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(3)

avatar for SirPhantasy
SirPhantasy

Jan. 8, 2011

Under rating threshold (show) actually I can't change the bullets, there is only the red one and clicking on the arrow doesn't work. ingame sometimes it shoots with the red bullet and sometimes with the stone.

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(3)

avatar for Labacia
Labacia

Jan. 8, 2011

Under rating threshold (show) BUG: (i think) on level 46 the goblin says he made you the frag bomb, but i layed 46,47,48,49 and didn't have it in my arsenal.

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(3)

avatar for dominate330
dominate330

Jan. 5, 2011

Under rating threshold (show) The game is pretty cool and all, but it does seem to me that the backstory is a bit weak. Also I don't think I would want to play through very many levels it would get a bit boring.

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(3)

avatar for Grahckheuhl
Grahckheuhl

Jan. 5, 2011

Under rating threshold (show) Whoa! When you get 100% destruction a nice victory trumpet plays... and then plays until it becomes ear-splittingly loud and it doesn't stop until you go on to the next level.

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(3)

avatar for Faion007
Faion007

Jan. 2, 2011

Under rating threshold (show) hm...some suggestions : 1) i think there should be some effects 2) bigger levels 3) little more music 4) more ammo and their description

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(3)

avatar for gwynbleidd12
gwynbleidd12

Jan. 1, 2011

Under rating threshold (show) There should be some kind of purchasable upgrades for cannon like, for example, more firepower etc.

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(3)

avatar for autopsyzombie
autopsyzombie

Jan. 2, 2011

Under rating threshold (show) @Cereal Killer: There is only 75 levels at the moment. We are implementing air battles as well as bosses.

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(26)

avatar for bist333
bist333

Jan. 5, 2011

Under rating threshold (show) there should be a section for these kinds of 3d games

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(10)

avatar for Terthii
Terthii

Jan. 26, 2011

Under rating threshold (show) Fun.

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(6)

avatar for ratxui
ratxui

Jan. 2, 2011

Under rating threshold (show) It would be good to speed up the checking

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(6)

avatar for Sietseboy
Sietseboy

Dec. 30, 2010

Under rating threshold (show) Nice game! :) I found a few bugs: 1. Some blocks don't move when you shoot on them. 2. Stage 28 won't load. Please fix this bugs :D 4/5

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(12)

avatar for uberpenguin
uberpenguin

Jan. 14, 2011

Under rating threshold (show) Alright, now I'm realizing that not only did you add this black block feature, you added absolutely ludicrous amounts of black blocks, usually surrounded by red blocks. I'm just going to mention again that I think that adding these things is an extremely terrible idea and is overall very detrimental to the game. Once again I don't know about other people, but I really enjoyed the game before these things were added, where as now I'm simply lowering my previous 5/5 significantly and quitting in frustration because it seems that you mistakenly went the same way that many others do; you took a good, simple, straightforward game concept of pure destruction and mucked it up while in the process of trying to add complexity. Adding new block types that makes destruction more fun and interesting is a good idea, where as adding blocks that make people have to hold back from destroying things is just bad.

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(5)

avatar for Peads
Peads

Jan. 2, 2011

Under rating threshold (show) You press A to rotate clockwise? It should be the other way round...

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(9)

avatar for Pharreye
Pharreye

Jan. 13, 2011

Under rating threshold (show) Please take about 50% of the black blocks out of the game. It is a nice challenging mechanic, or at least it could be. Right now it is just really really annoying.

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(2)

avatar for Thernan
Thernan

Jan. 12, 2011

Under rating threshold (show) It would be nice to have dates on when you performed those updates, please.

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(2)

avatar for BoBoTheBum
BoBoTheBum

Jan. 5, 2011

Under rating threshold (show) Sometimes, my progress bar will be slightly in the red or my charge bar full and it won't give me the associated benefit - that is, a gold medal or entering dragon charge mode.

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(2)

avatar for deano724
deano724

Jan. 5, 2011

Under rating threshold (show) I feel like the most 'advanced' charged weapon (i.e. fireball / explosive shot) should be the one that pops up for selection by default... clicking the right arrow twice to start every level at the moment is getting a bit annoying. Thanks for the game!

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(2)

avatar for Gl1tch
Gl1tch

Jan. 5, 2011

Under rating threshold (show) Lol, this music is from Sacred Seasons.

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(2)

avatar for Freakish_Flyer
Freakish_Flyer

Jan. 5, 2011

Under rating threshold (show) When I switch windows, I want the game to continue loading/checking/playing music/whatever. Not stop and wait until I come back to finish loading.

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(2)

avatar for Eidenhoek
Eidenhoek

Jan. 5, 2011

Under rating threshold (show) I don't think the ball curves when you turn the view. I think it's the view changing. Ball seems to hit the same spot.

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(2)

avatar for nield
nield

Jan. 4, 2011

Under rating threshold (show) the combo multiplier resets long before the counter hits zero...

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(2)

avatar for Karyuudan
Karyuudan

Jan. 4, 2011

Under rating threshold (show) Hmmm nice effort but IMO 2/5.

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(2)

avatar for adrin
adrin

Jan. 4, 2011

Under rating threshold (show) would have liked it better if you get new powers at a faster pace.

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(2)

avatar for balthierg
balthierg

Jan. 4, 2011

Under rating threshold (show) The combo system seems to be glitched, assuming the timer is the blue bar in the top left. The combo reverts back to 0 when the timer empties about 1/3. I thought the blue bar had to be depleted completely before the combo broke.

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(2)

avatar for FrozenPandaxe
FrozenPandaxe

Jan. 4, 2011

Under rating threshold (show) Sound was pretty loud when i got a 100% :/

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(2)

avatar for JuggaloMole
JuggaloMole

Jan. 2, 2011

Under rating threshold (show) Not really sure if I would consider this a bug but: If you click off screen and try to click back in game you will automatically shoot. And also if you hit restart level and select a different cannonball you will have the same one before the restart.

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(2)

avatar for AntawnMary
AntawnMary

Dec. 31, 2010

Under rating threshold (show) BUG ON STAGE 76, IT DOESN'T LOAD :( Can you fix it please? :)

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(2)

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