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For your information, the badges are not broken: all the highscores are submitted after you complete the game (apparently).
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Amazing game. A little bit of rng with the cursor placement, but well paced with skill point rewards. Beat the game on hard and looking back, don't think I would have been as hooked if I played on any other difficulty. The good kind of frustrating. 5/5
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Got 100% 6 times and badge not awarded. Tried refreshing and saving and getting multiple 100% for one fight. Then had to get another 3 100% to time the screenshot to sent the bug report.
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Man, this game is flawed, but that ending was frustrating. The GOOD kind of frustration, if that makes sense. I want more games in this series! I can't accept it ending this way! So well done aveeMuhaGames, you've got me hooked.
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what's annoying me is that when you click for the middle bar it just tells you you clicked somewhere completely off from that :/ I'm trying to get the 100% badge but it's not gonna happen if my shots are bullshitting me
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I'm really not great with accuracy on this type of game, but being able to reset attributes made it possible for me to get through the final boss fight (though it did take about 5 tries changing up the attributes to find what I could work with). I really enjoyed the style and pace though.
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Clever concept, but the button click recognition is WAY off. And the idea that I have one character that has to go through 5 battles is beyond stupid. 2/5
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Compendium of hard mode tips: ---Upgrading health is really good, because it increases health recovery after battles. ---Right before the boss, reset the librarian's skills and max Cleanse. Send him in first to do loads of %health damage. BUILDS: ---DETECTIVE---: One point in health, max dodge, then concentration, then health. Useless versus poison, and low damage= bad.---LIBRARIAN---: One point in health, then max concentration, then back to health. Weak: %health gimmick does little damage, and small health pool. ---STUDENT---: max out Diamond Shot, 1-2 Poisonous Shot, 2 Focus, and then health. She's squishy, so treat her as a 4-shot cleanup crew. ---LAST FLAKE---: One point in health, max regen, one point in Bite, and then health. Broken character due to her insane sustain and high damage; can solo the boss. ---HUNTER---: Max tiger claw, with an point in eagle eye to make life easier if necessary (or leave at level 4 if it’s too fast). Drop the rest in health. High sustained damage.
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OMG! I did not think I was going to beat the boss monster. Thank you SO MUCH, LowManji! I couldn't have done it without your tips on those attribute things. I didn't even know about them until I read your comment. I was playing just with their normal skills and never once looked at the attributes because I thought it was just info on each character and I didn't care. Then I hit up against the boss and kept getting defeated and this was on EASY level. Definitely follow LowManji's suggestion of how to distribute the attribute points! I used the Student last in the fight and still wasn't sure I was going to win, but somehow I did. If I can do it, ANYBODY can!
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Barely into the game and already poor grammar is being used. *sigh* It's LEAD in your beak, not LED in your beak. You haven't LED the bird ANYWHERE, you're putting LEAD BULLETS into it's beak. WHEN are people going to learn PROPER spelling and GRAMMAR!?!?!?!?!?
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HAVING TO RESPEC ON EVERY SINGLE LOSS IS ANNOYING AS HELL. LET ME SAVE AT ANY POINT WHEN I'M RESPECCING FOR THE FINAL BOSS UGH.
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easy game... just blasted through it with help of the top commentary... just try to time your shots well and it will come... hard badge takes an hour and a half you can get about 20ish hits when finished if you are decent...
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This is a really cool game. I like the style, the art work, and the combat system. My only complaint, and this goes for all games that involve timing, the difference between a good hit and a shit hit seems to be very little and even the slightest hiccup throws it off.
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The balance of the game is pretty shaky. The beginning is harder than the end. The "hero" is almost useless. The student is even worse, and once Flake has a few levels she is completely invincible and the game turns into a click fest. It seems every single tactical rpg turns into this trap of overpowering heal and regeneration...
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Okay, Okay, I can see that the background in the decent into the underworld it the little door from Coraline. I see your tricks. :D
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Okay, chance to be a good game. I liked it at the start, but did you even test it? Hard mode isn't hard, it's impossible. No healing in between chapters? Then how do you expect us to clear it at the end when we're barely alive. I know people have done it, but making it have to be near perfection is not a fun/challenging mode. Not to mention the shielding barely helps you and the enemies will either hit like a wet noodle or like a step dad. There is no in between.
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At first when I saw you had to complete 10 chapters, I thought it was gonna be a really long game. But it finished faster than I expected, it's really addictive and I like how everything was put together.
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I've played this game at least 20 times and I can't believe I still haven't commented on it. This is probably my favorite game on Kongregate. Sure I'd prefer more points to spend sometimes but otherwise I love it. I only wish there was a sequel or another game done in this style of gameplay. It's so addictive! 5 Stars from me.
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I really enjoy how you designed the game and story. Its short, to the point, and fun all together. I really hope this thing can get some kind of an anime at some point, it seems so much good for material to make one!
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This game is great initially, but boring too soon. Especially the game has hardly an atmosphere. Birds were singing while I fight the most evil monsters. You don't have to think and read the dialogs - so where this is a rpg? 2/5 for a click in the right moment game.
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I really like how this game adds your skill into it, with the bar that you need to click to stop close to the center for maximum effect.