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The soundtrack skipping every time you die gets REALLY annoying very quickly. It'd probably be better to keep the soundtrack contiguous, with the elemental embellishments joining and disappearing as needed.
Otherwise, a very imaginative game, 4/5
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Are the endings supposed to be self reflecting statements?.......If so then from what I have read I should not be able to finish this sen
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Only thing that annoyed me was the way the music changes when you change elements/characters. If you can find a way to keep the background music playing and add the changes for elements it'll make it feel much more fluid.
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Nice concept! Heads up, the level design wasn't airtight though. Some levels I was able to run straight to the exit by sidestepping in the air, making specific jumps etc
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I rather like the plot/idea and how depending on how one died the other gains an immunity to the recent death giving element. Now it just needs a badge!
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Very nice game, but at the credits, when I clicked the screen it make the music go "dubble" (aka the original music didn't stop and when I came at the menu screen it started a new version of the music over the old, which was both strange and a bit irritating while I was typing this comment :P)
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dang really amazing game... I love the concept where 1 has to die in order to switch to the other character, but with an amazing twist... The method in which you die affects the soul's elemental affinity so the other character could be fire-based or water-based... neat... how did you get this idea?? beautiful story
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Nice game, nice concept. But I wasn't actually sure what decisions I was making that lead to the ending I got. A few levels I noticed that there was more level to explore than the door I found, but playing through, they weren't conscious decisions. I sort of thought that the different doors might lead to different areas and eventually I would go back, or at least see a map, so I could see the routes I didn't choose. Point is, I had no idea I was making "decisions" about how "adventurous" I was, I was just finding a solution to the puzzle.
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As mentioned before, the choice section was bizzare- frankly, it was hard to understand which door equalled which choice ( or even that there was a choice), and there was no difference between the endings. The game itself was very god and required a decent amount of thinking to get through. If you make a sequal, i'd suggest scrapping the choice element- it adds nothing and is completely unneeded.
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The entire time I played this i could only think of one thing, the story of Orpheus as he attempted to save his fiance, Eurydice, from Hades.
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This game is quite interesting. I love the concept and i was actually shocked when I saw where elements get involved. I also enjoy the music. 5 stars.
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If someone has a bug issue, like Sebre, why the hell are you people rating it down? He/She didn't say the game was bad. They are trying to tell the developer and to other people having the same issue it's helpful. I'm sure I'll get about 200 thumbs down for this...
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Great game. Yeah, the ending left something to be desired, and the animation was kind of clunky, but it was a great concept and the flaws didn't really detract from the gameplay. It could use a little refining, but I still thoroughly enjoyed it. 5/5.
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Mmmmm. Nice concept, but a bit...shall we say...underdone. Also, choices should have more of an impact than a slight change in the ending text, and the role of Hades shouldn't be so superficial. Still, it looks nice, it's an okay distraction from all the crazy hard games on this site. Eh. WYSIWYG. It is what it is. Play it, like it, move on. 3/5
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this is the real story: eurydice died and orpheus went to the underworld to get her back, then Hades made a deal. Eurydice would follow Orpheus through the underworld and when he left the underworld Eurydice would be alive again, but if Orpheus turned around to look at Eurydice she would go back to Hades. About 5 feet from the exit Orpheus turned around and then Eurydice went back to Hades: end of story
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Mute button was added :)
This is the first time a developer has ever messaged me back and said "hey we added a mute in!" after I had lamented the lack of one. That was cool.
So playing the game:
One thing I really liked was the game did not over tutorialize. Letting the player figure out simple things like how you transfer different elements between the players on their own was nice. It's not hard to figure out, but it feels better than if a pop up said "If you die by fire, the other one will be immune to fire and melt ice for that life!"
You went about as far with the mechanics as you could probably, it was a fun game.
I took the easy way out of the last level without thinking about it and got stuck with what I assume was the "bad" end. It would be nice if there was a way to restart that level without playing the whole game again, so that's something I'd change probably.
Overall it was a fun game, good job.
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Fun concept but some of the puzzles were tedious to execute the solution even after you see clearly what to do. Still 4/5 for a new idea.
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Interesting game. It would be nice if you could see which door had what meaning attached to it. Kinda difficult to make a choice when you don't know what you're choosing.
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Except for the ease/challenge bit the choices weren't really communicated well... and they had no impact other than a bit of text at the end. Nice concept and good gameplay, but feels like the game wasn't done yet when it got uploaded. Could have been a great game, sad to see it like this.
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This was honestly one of the best games I've played. The pictures were beautiful, the story-line exquisite, and it was not too hard, nor too easy. Simply a work of art.