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Are the endings supposed to be self reflecting statements?.......If so then from what I have read I should not be able to finish this sen
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I agree with the ending changes, the only differences i have seen are that the girl can either be dead or alive. Make endings where you are the girl and the guy can be dead or alive based on how you played and which character you allowed to go through the door on the levels that both could reach it. Or even an ending where both are dead, I can just picture Hades standing over your floating souls with a victorious grin.
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If someone has a bug issue, like Sebre, why the hell are you people rating it down? He/She didn't say the game was bad. They are trying to tell the developer and to other people having the same issue it's helpful. I'm sure I'll get about 200 thumbs down for this...
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When there's graphic under AND above the block, I can't move them... The block seems stuck in place. So I can't finish the game :s (Yes, I try to restart and it doesn't work.)
Good game anyway.
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I really like this games concept. The unique elements added to the char switching made it interesting and challenging, as well as original.
Just 2 things: while I was playing the game, I didn't even notice that I was supposed to "choose". I was thinking "hmm, why are there 2 exits here? o.O ...oh well, never mind." And more importantly: change the ending!! when I finished the game I was like "wtf? this is it?!"
other than that, nice game :)
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I rather like the plot/idea and how depending on how one died the other gains an immunity to the recent death giving element. Now it just needs a badge!
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were there different endings? because my ending it said i pick easy decisions over hard ones (or something like that)
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Quite short. Apparently there were alternate endings? I'm not sure what I could have done to get them. Still pretty excellent.
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Great game. Yeah, the ending left something to be desired, and the animation was kind of clunky, but it was a great concept and the flaws didn't really detract from the gameplay. It could use a little refining, but I still thoroughly enjoyed it. 5/5.
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Nice game, nice concept. But I wasn't actually sure what decisions I was making that lead to the ending I got. A few levels I noticed that there was more level to explore than the door I found, but playing through, they weren't conscious decisions. I sort of thought that the different doors might lead to different areas and eventually I would go back, or at least see a map, so I could see the routes I didn't choose. Point is, I had no idea I was making "decisions" about how "adventurous" I was, I was just finding a solution to the puzzle.
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much better than that stupid game about the guy and his zombie girl whose storyline probably took .4 seconds to think of.
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Mmmmm. Nice concept, but a bit...shall we say...underdone. Also, choices should have more of an impact than a slight change in the ending text, and the role of Hades shouldn't be so superficial. Still, it looks nice, it's an okay distraction from all the crazy hard games on this site. Eh. WYSIWYG. It is what it is. Play it, like it, move on. 3/5
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I chose conflict over agreement. I chose adventure over safety. I chose challenge over ease. I also chose to jump over my girlfriend's head teabagging her as the game went to credits.
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this is the real story: eurydice died and orpheus went to the underworld to get her back, then Hades made a deal. Eurydice would follow Orpheus through the underworld and when he left the underworld Eurydice would be alive again, but if Orpheus turned around to look at Eurydice she would go back to Hades. About 5 feet from the exit Orpheus turned around and then Eurydice went back to Hades: end of story
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multiple-endings should be a little more different (for example agreement-peace-ease should represent a peaceful house for the two lovers while conflict-adventure-hard should turn them into a sort of adventurers)
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The best thing about this game right now is the music changes between the lifeforms, water, fire and so on that is awesome this game is possibly the best character switching game i have played, that saying alot. 5 4 it, sorry couldent hold that one in.
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Why is good music in the tags? Good game, I found it a lil boring though. That's just my opinion. If I would change anything really, it'd be the song and the game play speed a bit. This speed makes it seem slower and more repetitive than it actually is.
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Why is good music in the tags? Good game, I found it a lil boring though. That's just my opinion though.
If I would change anything really, it'd be the song and the game play speed a bit. This speed makes it seem slower and more repetitive than it actually is.
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Mute button was added :)
This is the first time a developer has ever messaged me back and said "hey we added a mute in!" after I had lamented the lack of one. That was cool.
So playing the game:
One thing I really liked was the game did not over tutorialize. Letting the player figure out simple things like how you transfer different elements between the players on their own was nice. It's not hard to figure out, but it feels better than if a pop up said "If you die by fire, the other one will be immune to fire and melt ice for that life!"
You went about as far with the mechanics as you could probably, it was a fun game.
I took the easy way out of the last level without thinking about it and got stuck with what I assume was the "bad" end. It would be nice if there was a way to restart that level without playing the whole game again, so that's something I'd change probably.
Overall it was a fun game, good job.
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Usually background music doesn't get to me, but this one feels particularly annoying. I can't explain why exactly, but I'm sure there are plenty of free tracks out there that could convey your mood while being more pleasant on the ears.
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when burned turns to fire. when drowned turns to water. when suffocated by foggy skulls turns to air. when poked holes from spikes turn to flesh..... even though you cant poke holes to fire, water and air..
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Good concept, mediocre execution. I felt that the game was too easy, and as others have said, there should be more difference in the endings, something that makes me want to try and get every possible ending, otherwise what's the point of having multiple endings? I rated it 3/5, the only thing I liked about it was the concept. I'm not sure if you've made other games, if this is a first attempt, I'd say you're heading the right direction, just needs a bit of polishing.
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Only thing that annoyed me was the way the music changes when you change elements/characters. If you can find a way to keep the background music playing and add the changes for elements it'll make it feel much more fluid.