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I wish there were a way to restart the game at the last level just so I can see each of the choices instead of completely re-doing the entire game. Other than that, really cool concept!
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Wasn't a bad concept at all! Well tought of. Now would need longer challenging puzzle but its a good start, was enjoyable and worth playing. Keep it up!
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Original idea, but needs some more work. when you restart the game after finishing, the music doesnt stop playing and overlaps with itself. And it would be more fun to play if choosing different paths would take you to a different ending. I was kinda expecting that. And when i first got a choice i did not quite understand that i had it and picked just the first door. Same second time. And first choice wasn't clear enough which door would lead to which coice... Good game whatsoever :)
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Great game mechanics, there's definitely potential on that front. The graphics were whatever, I didn't like or dislike them. I found the music to be far too minimalist and repetitive, needs to be more atmospheric with a greater variety of chords/notes. The game is FAR too easy the puzzles need to be harder to figure out. Just my opinion.
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A great idea for a game, along with some good music. Unfortunately, I must repeat other comments by wishing for a more varied ending choice and by noticing the music bug (when you return to menu, a new loop starts up. Two music loops are now playing). The gameplay itself has great potential, and if there is a sequel I greatly look forward to it!
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Great game, it is a very good concept... Yet the ending is totally disapointing. Something more elaborated would've put it straight to my favorites.
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Oh I like this one.. simple and cool graphics, a new and creative gameplay (especially with the elements and all that stuff). And while the music wasn't really my style it still sounds good. All in all very fun, but a bit too short for me (translation: this game is so good, I want to play more). I expected different endings for different decisions. Oh, and a mini-map or a full-view option would be a nice addition for bigger levels, though they aren't that big right now.
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multiple-endings should be a little more different (for example agreement-peace-ease should represent a peaceful house for the two lovers while conflict-adventure-hard should turn them into a sort of adventurers)
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I chose conflict over agreement. I chose adventure over safety. I chose challenge over ease. I also chose to jump over my girlfriend's head teabagging her as the game went to credits.
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The idea of having to hold yourself under water until you drowned multiple times so that your loved one could burn them-self to death multiple times to get through some doors is horrifying
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Bug: music doesn't pause when game pauses, when you click outside of the screen. Needs a mute button. Otherwise, very good game! Would like it if it was a) longer, and b) if choosing different paths resulted in different levels, not just a different end message.
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Great game with room to grow! I finished 3 different combinations of endings in less than 10 minutes, so more levels would be cool. Maybe unique levels depending on the paths chosen rather than the same levels with the same decision levels every few levels. Also, I would have liked to see different outcomes based on the choices made. Great concept! Have to give it a 4/5 for room to grow. :)
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The soundtrack skipping every time you die gets REALLY annoying very quickly. It'd probably be better to keep the soundtrack contiguous, with the elemental embellishments joining and disappearing as needed.
Otherwise, a very imaginative game, 4/5
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Are the endings supposed to be self reflecting statements?.......If so then from what I have read I should not be able to finish this sen
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Only thing that annoyed me was the way the music changes when you change elements/characters. If you can find a way to keep the background music playing and add the changes for elements it'll make it feel much more fluid.
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Nice concept! Heads up, the level design wasn't airtight though. Some levels I was able to run straight to the exit by sidestepping in the air, making specific jumps etc
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I rather like the plot/idea and how depending on how one died the other gains an immunity to the recent death giving element. Now it just needs a badge!
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Very nice game, but at the credits, when I clicked the screen it make the music go "dubble" (aka the original music didn't stop and when I came at the menu screen it started a new version of the music over the old, which was both strange and a bit irritating while I was typing this comment :P)
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dang really amazing game... I love the concept where 1 has to die in order to switch to the other character, but with an amazing twist... The method in which you die affects the soul's elemental affinity so the other character could be fire-based or water-based... neat... how did you get this idea?? beautiful story