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I love the rogue class, it may not have much strength but it delivers like 2 or 3 blows for every 1 of the opponent. 5/5 stars
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Training fight will help you get golds and some loot if you like to get money for stones. It will also help you to level up + so they can see it.
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This game is great. It would get a full 5 stars, but the rediculous level grinding and inflation takes it down a star, and the monotonous graphics that never really change beyond new areas and enemies take it down another. Still, I'd recommend it to rpg fans.
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graphics look like there from a bad xbox live indie game... and its a bad game over all. at least make them do something not have them just sit there and smack each others ****s together
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And I found something different too, once you add one of ur stat points for a particular stat, you cant irreverse it. I accidentally added too much spd and I couldnt 'refund' the stats back even before i pressed proceed.
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Its a really great game. However I kind of wished you slowed down the attack speeds of the fights, cuz its quite fast so sometimes I have very little time to react. You can also put a fast foward button if that feature existed in the game. I also think that maybe a Bestiary or a screen before a fight where it shows you the monsters you are going to face and their stats. But despite all those minor things that could improve the game, it is still enjoyable, and like what other people say that its a fast way to earn badges. I give you a TEN out of FIVE. :>
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It's a nice game, and I can tell a lot of time went into it, but there is definitely room for improvement. Unfortunately, there really isn't much to the gameplay. I didn't even need to really use abilities because I could always upgrade my hero to easily overcome any obstacle with just regular attacks. And also, the game relies ENTIRELY on skinner box mechanics. That is, it uses regular "level ups" and improvements that on a schedule to give the illusion like you're progressing when you're really just doing the same thing over and over. Fight a battle, upgrade, fight a battle, upgrade, rinse and repeat. I think if you added a little bit more gameplay and/or story in to change it up you'd have a quality game. Just try to ease back on relying entirely on skinner box mechanics and add a little something different to change up the pace now and then. Keep it up!
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I'd love to be able to just set a number of training fights I'd like to have, so I can walk away and come back to more experience, tokens, and gold.
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A remorseful angst was felt when I slew Succubus. She frequently pleasured my dreams. Slay our demons..... OUTRAGEOUS!
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its a great game but the monster ARE SO MUCH CHEATED ... hey seriously ... they use 3 time '' leech '' rapidly HOW I SUPOSE TO SURVIVE ?!?
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way to make it super easy, axeman put all stat points into health super high hp then use perk points on damage it makes damage go up a bit but with so much health it doesnt matter easy to kill easy to survive and easy to get loads of stuff
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The only difference between the classes is that each one forces you to allocate a certain number of points in certain stats each level. Speed is sort of the best stat, and attack isn't too bad either. Health isn't the best - you just have to stay alive long enough to vamp back when you need to, which can be a bit scary on Hardcore.
But even if you play the Knight ("health specialist"), he actually spreads his automatic points between all three stats, so the junk stat (health) only gets 1/3 of your automatic points per level. Basically any automatically spent points are justifiable anyway, more or less erasing class distinctions in the end.
You could try spamming nothing but speed on a Rogue, though - then you'd attain something the other classes can't do.