Comments for Flydrill

avatar for alexnobody
alexnobody

Apr. 25, 2012

Under rating threshold (show) Protip: Whenever you can, shift to "new territory." (the colored circles) Whenever you do that, all the enemies onscreen disappear. Use the moment of safety to look for halos.

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(0)

avatar for Kokori9
Kokori9

Mar. 11, 2012

Under rating threshold (show) Hoe many people found the infinite halo's? XP

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(1)

avatar for Namadu
Namadu

Mar. 08, 2012

Under rating threshold (show) Halo chains are rather easy to get once you find the neverending line of them.

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(1)

avatar for FaliusAren
FaliusAren

Mar. 06, 2012

Under rating threshold (show) Longest Halo Chain (All-time) 15. FaliusAren (117)

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(-1)

avatar for evev3
evev3

Mar. 04, 2012

Under rating threshold (show) i only favorite the BEST. *favorite*

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(0)

avatar for tower07
tower07

Feb. 09, 2012

Under rating threshold (show) This game is great, but couldn't it be just a little easier?

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(2)

avatar for pwned1449
pwned1449

Jan. 01, 2012

Under rating threshold (show) Wow, i like this game! Favorited and rated 5 stars. I need this thing for my iPod though :\

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(2)

avatar for Jed213
Jed213

Sep. 10, 2011

Under rating threshold (show) Woo! Topped my old flight. I died cause my double halo died out in the middle of a swarm. xD Anyways…. Tip: While being targeted by a digger (Those things are SCARY when you don't have a halo…) Fly up and down and try to look for a halo or color change. Preferably a halo. Color changes clear the screen, which is REALLY helpful while you're in the middle of swarms…

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(3)

avatar for IceBladeDrgn
IceBladeDrgn

Sep. 08, 2011

Under rating threshold (show) Why is everything trying to kill me? What did i ever do to you? This is crazy, your all crazy! ... inner thoughts of the lil arrow thing you control.

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(12)

avatar for Jed213
Jed213

Sep. 07, 2011

Under rating threshold (show) Ok, so I replayed again… And had a strange thought… is the drill a bat drilling through series of pillars? While avoiding other animals in its escape? (Though, I can't explain the gunners… :P)

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(11)

Developer response from axcho

Well, the idea is that you are really small, like everything is microscopic. That's why your progress is measured in millimeters. Not sure what these things all are - maybe nanomachines in the future...

avatar for Jed213
Jed213

Sep. 05, 2011

Under rating threshold (show) Oh, and if you really want to dodge by reflex, only tap once, and watch VERY carefully if anything is following you. :P

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(11)

avatar for Jed213
Jed213

Sep. 05, 2011

Under rating threshold (show) Wow, found the game today, and it's very fun. I suggest going after EVERY HALO you find, because the invincibility is priceless (Especially since later, there are WAY too many enemies for you to dodge by reflex alone). Besides that, high speed is made by repeatedly tapping in that direction, though the maps are rather random, and it's very hard to find a straight line of space…. that doesn't have at least 6 enemies in it.

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(12)

avatar for axcho
axcho

Sep. 05, 2011

Under rating threshold (show) I just updated the game! No upgrades yet, but the core gameplay is a lot more solid, in my opinion. Most significantly, you can drill in all four directions but you only have one life. Let me know what you think!

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(13)

avatar for Real_AwEsUm
Real_AwEsUm

Aug. 13, 2011

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(-5)

avatar for darthead45
darthead45

Aug. 13, 2011

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(-5)

avatar for axcho
axcho

Dec. 28, 2010

Under rating threshold (show) Thanks again for the comments. I want to apologize for the lack of updates and say that while updates are not coming "soon" they will be coming eventually. There are some major changes I'd like to make to Flydrill, enough that I might just release it as a new game when I'm finished. I am working on some other game projects in the meantime, so that I can come back to Flydrill with more experience and skill to create a better game.

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(6)

avatar for username6
username6

Aug. 25, 2010

Under rating threshold (show) Extremely addicting and creative.

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(1)

avatar for axcho
axcho

Mar. 04, 2010

Under rating threshold (show) All right, I added text to explain what enemies you are likely to find based on the colors. Upgrades will be coming soon! :)

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(0)

avatar for axcho
axcho

Mar. 02, 2010

Under rating threshold (show) About the colors - I'm planning to add some text that explains this, but basically, the colors control the enemy distribution rates. Red means more gunners, green means more diggers, blue means more puffers, and the lighter the color the more swarmers there are.

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(0)

avatar for axcho
axcho

Mar. 02, 2010

Under rating threshold (show) Thanks for all the suggestions! I'll see what I can do about coins. Maybe you could spend them on increased wing span, drill speed, and halo time? :)

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(4)

avatar for Wackybeckam18
Wackybeckam18

Mar. 02, 2010

Under rating threshold (show) I palyed it again, Axcho. And the controls have changed, but not greatly. I still admire, your unique ideas and you capability of your design. Next game your make, should be at least 3 and a half stars. Make the game with upgrades, and smooth controls. Flydrill is good, but not great. 7.0/10

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(0)

avatar for Elben
Elben

Mar. 02, 2010

Under rating threshold (show) @george: I know that, but he also said if we had specifics to offer them. Some people's idea of upgrades is more powerups thrown across the board.

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(0)

avatar for Gorgetrapper
Gorgetrapper

Mar. 02, 2010

Under rating threshold (show) @Elben, if you read the comments further down, the game creator said he is working on achievements and upgrades.

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(-1)

avatar for Elben
Elben

Mar. 02, 2010

Under rating threshold (show) wonderful so far, make it better please. Maybe have an upgrade store and leave something like coins all over the place to gather up.

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(0)

avatar for Raz22
Raz22

Mar. 02, 2010

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(-4)

avatar for Tukurai
Tukurai

Mar. 02, 2010

Under rating threshold (show) @axcho, a list with the colors effects would be useful. And i would like to know my traveled distance.

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(0)

avatar for pakratt0013
pakratt0013

Mar. 02, 2010

Under rating threshold (show) flying horizontally would be nice...excellent game, though.

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(0)

avatar for stars_no_stars
stars_no_stars

Mar. 02, 2010

Under rating threshold (show) Yeah, all-time high score.

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(0)

avatar for Ulong
Ulong

Mar. 02, 2010

Under rating threshold (show) Changing colours kills all the enemies on screen, anything else relating to specific colours or?

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(0)

avatar for axcho
axcho

Mar. 02, 2010

Under rating threshold (show) Also, I'm hearing your requests for achievements and upgrades and such, and I'm starting to design those right now! Let me know if you have any specific suggestions, and I'll see if I can incorporate them. :)

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(0)

avatar for axcho
axcho

Mar. 02, 2010

Under rating threshold (show) Kongregate stats and high scores are working now! :D I also made it possible to glide by holding the arrow keys, for everyone who got hand cramps from tapping so much. And I made some performance optimizations that should make it run more smoothly.

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(0)

avatar for otrebor12
otrebor12

Mar. 01, 2010

Under rating threshold (show) reall an impressive art work y loved it 5/5

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(0)

avatar for Lancer873
Lancer873

Mar. 01, 2010

Under rating threshold (show) I think it's quite cool. Gameplay can really get intense at times, and I generally enjoyed it. It's a simple and entertaining concept that's been taken through fully and done well, that earns a 5/5 from me.

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(0)

avatar for Magical_Zorse
Magical_Zorse

Mar. 01, 2010

Under rating threshold (show) Very nice gameplay

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(0)

avatar for Airis
Airis

Mar. 01, 2010

Under rating threshold (show) stoped at 5000m 0 deaths...3/5 too easy but nice idea

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(0)

avatar for maxie012
maxie012

Mar. 01, 2010

Under rating threshold (show) Actually a Pretty Good Game.

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(0)

avatar for alexnobody
alexnobody

Mar. 01, 2010

Under rating threshold (show) 3 things. 1) Tap the keys is a pain. It'd be a lot more fun if I could just hold the key in the direction I want to go. I know it might be more realistic, but have you ever played one of those super-realistic board games where you roll ten dice for every step? Those aren't fun. 2) Those bulldozers have way too easy a time plowing through walls. It's insane trying to dodge three of them when I keep getting trapped by walls. 3) It's too simple. I counted 3 kinds of enemies and one kind of powerup. Kinda boring. Every game is the same and it gets stale after a while. Aside from that, fairly solid game. I'd give it 4 stars.

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(0)

avatar for meownomnom
meownomnom

Mar. 01, 2010

Under rating threshold (show) Neat game, I like the music a lot too :)

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(0)

avatar for devi
devi

Mar. 01, 2010

Under rating threshold (show) needs a point, goal, upgrades, something...

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(0)

avatar for kissmyfarmer
kissmyfarmer

Mar. 01, 2010

Under rating threshold (show) great concept. original enough to earn 4/5

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(0)

avatar for Stereo_Panic
Stereo_Panic

Mar. 01, 2010

Under rating threshold (show) @Oranjeschaap I don't see how he's begging for ratings... but then again I thought the game was really lame. I was going to give it 1/5 but I'm giving him the point you deducted cuz I don't think the deduction was right. 2/5

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(0)

avatar for gaorukco329
gaorukco329

Mar. 01, 2010

Under rating threshold (show) Wow, very creative and pretty easy. I'll give a 3/5.

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(0)

avatar for bardock2525
bardock2525

Mar. 01, 2010

Under rating threshold (show) i wish it had some upgrades to pick up on the way.. then it would be pretty cool.. but as of now that birdy thing is too lame.. keeps dying..

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(0)

avatar for BadZen
BadZen

Mar. 01, 2010

Under rating threshold (show) Gameplay is awesome. Nice.

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(0)

avatar for nuttyall
nuttyall

Mar. 01, 2010

Under rating threshold (show) Too easy, 2/5

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(0)

avatar for 1992Wraith
1992Wraith

Mar. 01, 2010

Under rating threshold (show) It was very original, great job!

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(0)

avatar for nobody227
nobody227

Mar. 01, 2010

Under rating threshold (show) Interesting, it's alright, but needs more... spunk? more than just frantically going right and dodging. Also, care to tell us what the different colors do? 2/5

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(0)

avatar for soulslave
soulslave

Mar. 01, 2010

Under rating threshold (show) Just not enough substance to earn more then a 2/5

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(0)

avatar for Oranjeschaap
Oranjeschaap

Mar. 01, 2010

Under rating threshold (show) Almost feel like giving a 3/5 but the fact you are begging for high ratings means 1 point deducted. So 2/5, barely.

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(0)

avatar for TubaGeek
TubaGeek

Mar. 01, 2010

Under rating threshold (show) Meh. 2/5

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(0)

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