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YES!!!! Wow, I did it! I got through. wow, again. I worked for this one and must admit, I almost lost faith there... Thank you for this game! I hope, hope, hope for a Nano War 3, I wish it welcome :)
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This is a good game and it could be better. If or when an update is at hand it would be nice to reset your Lab-points so a noobalike creature like me could test different upset of Lab-tweeks without starting all over. In the end I prob. would hate this game for it`s lacks of genious upset. No need to make your user spend more time than he enjoys. That kind of experiance just makes me irritated. And being half-right I might just NEVER enter Kongreate again. It`s soon been two years since anyone wrote anythig here. Same timeframe for an update.
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I would say the rating of the game is justified but it could have one or two easy or medium badges. There are games much worse than this with a much worse rating that have badges.
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The virus and fat cells are a nice addition to the first game, but a generally agree with the comments abount having to repeat the same levels. I still like the game, though, and will be waiting for 3!
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This game went well till lvl23. From this level on every enemies was only attacking only my cells. It is impossible to win (tried broadcast attacks, tried lipid cell and viral cell attack, cell bombs) I don't know how to win lvl23. It is impossible for me. Two enemies at once are too hard to beat. Is there a way that red and green enemies fight against each other instead of cell bombing only me? This level is so frustrating that I stopped playing again. Anyway, it's a very nice game 4/5 (-1 because of frustration :P )
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The game was great but after a while it gets real lack lusterd so im thinking you can like make it more fun and have more cells or whatever they areand needs more A.I. into the game because i was getting a jiant foot up my ass and thats all the complaints i have so far but either way the game was awsome.
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There seems to be a bug/feature that lets you use antibody units to claim antibody/fat nodes, effectively making you invincible after you "infect" all of the special nodes.
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The higher difficulties are nigh unplayable if you're colorblind. There is literally no indication of what is going on.
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The hidden powers and fog of war definitely add a lot to the challenge! But it gets a lot easier once you realize the same few basic strategies can conquer the enemy every time.
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I managed to finish nearly all of them, except Pro level 17, 18 and 25. The AI played really differently from game to game, which is quite annoying.
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Yeah, waaaaayyyy too slow to be any fun. It's a nice concept, I suppose, but it was done better by Joey Betz with Phage Wars.
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This is a nice continuation to the nanowar series and I really liked it. Only downside : for me the "blind mode" thing is a big joke. It actually *removes* the strategical depth from the game : a real strategy game is a game where you have all the information you want about your forces. If you want to give players a challenge, make a better AI for the hard mode (like Tentacle Wars 2 - their AI is pretty good). If you can't make a better AI, at least give the AI bonus units / better techs / better cells, instead of this ridiculous mode. 4/5 because I hate blind modes.
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im stuck on lvl 12 and that green guy keep on kiling me i treid to kill red the green over powerd both of us i treid atcking green it it stil over powerd even though i restarted it and they alway atck me!!!!!!!!!!!!!!!!!!
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this is a bunch of balony, in barely half way through the game, i barely found out i could upgrade my stuff, witch isnt really all that great, i get stuck on a level for about half an hour, finally i win, and the game doesnt want to move forward. like its stuck on stupid or something.
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How not to make a great game: When loading the level, make the player wait a while before starting but have no way of knowing exactly when. Make each challenge mode stay locked until you complete the whole set of levels again and again. Make the user go to a different website to play skirmish. It would be a very nice game, but it is definitely a downgrade from the original Nano War.
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played through standard difficulty, fun stuff. However, I got really annoyed with Tricky difficulty...come on, really I'm not allowed to see the cell count in my own cells? absurd. Still 4/5 for the fun of the first go round, but I won't be playing the higher difficulties.
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Wait, I can't even see my _own_ unit's power? As a colorblind person, I was kind of counting on some visual indicator.
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I only used my upgrade points on the extra cell spawn rate thingie (even then I only got it to level 3) and did the whole game, no problem except the first level with the double point awards. Anyone else have this 'problem'?
Cause it seems you can tell all the other cell types to go to hell until like 23-25 and just swap them dead...
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Better than NW1, which is somewhat too hard and annoying to control. NW2 has managed to overcome that, but I don't like the difficulty levels. Instead of standing against a more challenging AI on harder levels, we simply can't see what the hell is going on! It is just annoying to be made blind and handicapped on the battlefield.