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Real easy hack: get a hold of the anti-body cell ASAP then take over a second anti-body cell with it. Now any cells the enemy sends to it will become yours. Take over the original anti-body cell the same way and you can't lose.
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Lvl 25 seems near impossible, all 3 opponents just rush for me and I start with the crappy fat one instead of the OP virusy one.
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tell me why you have to wait for the bubbles to not get rid of extras to win... i put 1000 in a bubble before i realized u shouldnt
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I got trouble with creating a new account. Can you extend your password strength??? My password is about 17 words long.
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I dont know wether anybody actually cares but the german skills had me confused so I looked up the english translations. The wording of the german sentences implys that production speed upgrades actually increase the time it takes for white blood cells to spawn. It says something like: "Decreases production rate of white blood cells."
Go figure...
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You're still missing the point of cell games. We want them faster and with a challenge. You've done neither of these things, pick it up or be left behind. I'm not sitting through an ad for a sub-par game. I'm not the only one. Speed it the hell up, tighten the controls (I shouldn't feel like I'm selecting things on windows) Make it fun!
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Good game but I Think the Nanowar was better, these Ai's are far to easy though even on the hardest setting you can just capture cells just after the ais take them and roll all the colors straight away.
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3 way AI could use some work. Moronic AI will throw forces at me instead of defending it self from the other AI. net effect instead of a three way fight you end up with one AI killing the other while the victim AI throws forces at you to their suicide.
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Special Cell cost would likely refer to how many units it takes to make a fat cell or antibody cell start producing a "projectile" version. Terminology could be a little less vague. I too beat it first without getting upgrades, and agree that locking the higher difficulties is stupid. In fact, I have no desire to play without numbers, frankly. I think that takes away from the game, and the visuals aren't enough to replace it. Making a multiplayer account isn't working... port forwarded. As a guest, "Disconnected, security error." So in the end, upgrades were nothing to me (assuming they even had an effect in multiplayer). (cont.)
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(cont.) I don't think a speed up button is necessary, but perhaps a slight game speed increase by default. Either way, usually there's something to do if you try (unless you're losing). Once you're winning, the wait shouldn't be that bad. AI was pretty stupid and random most of the time, until like the last stage, but even then... You should give a clear indicator as to when the level is actually starting (sometime after it says it is). Similarly, beating a level and seeing the reward... it's not exactly satisfying in the way it presents it. It like, slides into it, with no clear ending of the level. Just feels off. I'm still not sure how I feel about the addition of the special cells. Finally, there was lag when trying to drag select across the entire screen. Would mess up your attempt pretty soundly if you didn't wait for it to catch up.
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Very fun game. And a great addition to cell games, I was able to beat the whole game without using a single upgrade... And it felt great :D (You guys should try that ;)). I can understand players complaining about the speed. Maxing your upgrades makes this game quite easy and maybe boring. But i enjoyed how the AI seems to "evolve" and battles get more and more intense as you go on. Everything was well placed except maybe... giving some encouragment to beat the game using as little upgrades as posible. Also, i would suggest against making us go to a diferent website for features. You asked nicely but the page does not even work :/. BTW if anyone is up for multiplayer just send me a PM ;) Cheers~
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I really should not have to beat every level just to unlock the higher difficulties. If a level is too easy, I should be allowed to up the difficulty and reap the reward. The challenge levels on the lower difficulties are a lot easier than the later on normal levels, so I should be able to use them to gain abilities that will help me. =\
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hilarious bug send ur antibody to the enemys antibody node when they attack it it wont turn to theirs ever again gratz you have your enemy feeding you
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It really sucks when you're just minding your own business in a 1vs1vs1 game and the green guy just decides to agro you continuously while the red guy is just sitting there developing his cells >.<
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Tricky difficult and up is just boring, it's just guessing where to go. There is NO strategizing at any point after normal mode, and there is really no point to keep playing once you get to it.
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First off, why the hell would you make us play each difficulty at a time? And second of all, it's pretty stupid that we're unable to see how many units our own cells have on tricky. Not being able to see the enemy's is one thing, but not being able to see our own makes absolutely no sense whatsoever and I guess means we're supposed to basically just guess and kinda hope we know what we're doing. I'm not a big fan of blindly flailing and hoping things work out...
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I'm pretty disappointed in the this game. I loved nanowar 1 but I don
't see the same kind of pazzaz that I saw in the first one. I felt the game creator spent to much time on the visuals and not enough on the game play. Yeah it looked really nice but in the end it couldn't mask the stupid upgrade system and boring gameplay. Really I was expecting more for the sequel of a game I loved.
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Sweet. Finished all all 75 plays without any upgrades. Maby an unharmfull bug there. Message: "Congratulations. Higher levels unlocked". Maby 20 points for all who can do this ? ;) Thnx for a great game. 6 stars.