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All stages can be completed without using the lab. Just completed the hardest difficulty (Pro) and still have all 89 points unspent.
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may be a bug, but using an anti-body to capture ANY cell (including specials mind) causes it to be an anti-body cell, and they are ONLY capture-able by special anti-body cell attacks, but the AI keeps sending in forces to assault the "anti-anti-body" cell. + so dev can tag or to keep this tip alive.
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Tip: Sometimes go after the cell that the AI (computer) has just attacked. The numbers are smaller due to the AI attacking the gray cells. They are easier to beat and capture cells that way. However, sometimes you have to use the fat and antibody cells, and you have to capture some gray cells.
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Beat level 25 on Pro difficulty. Then it says that the "higher level is now unlocked.". Hmmm, I don't see a higher difficulty, smh. HA!
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Every nano spent fighting neutrals is a nano wasted, unless it's just unfeasible or takes too long time to attack one of the red spheres instead. Keep an eye on the big neutral spheres and capture them just when Red has weakened it enough. :D
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Got lvl 9 to work. Hadn't played in awhile. Could be restarting browser. Could be reloading page. Cheers and good luck to the lvl 9 club.
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Ack, this is honestly a shame when compared to nanowar 1. The graphics are more advanced, but I really liked the older game's design a ton more. This one was very laggy, and changing quality did nothing, the attacking mechanism was different (clicking multiple times at 50% now sends multiple nano attacks instead of one more concentrated attack) plus you can't tell where the attacking bots are going to. The other things posted were also issues that frustrated me, and what the heck was up with level 9?
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for some reason the next tabs are gone on the instructional levels. I tried restarting the game but that didn't work and idk what to do
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Real easy hack: get a hold of the anti-body cell ASAP then take over a second anti-body cell with it. Now any cells the enemy sends to it will become yours. Take over the original anti-body cell the same way and you can't lose.
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Lvl 25 seems near impossible, all 3 opponents just rush for me and I start with the crappy fat one instead of the OP virusy one.
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tell me why you have to wait for the bubbles to not get rid of extras to win... i put 1000 in a bubble before i realized u shouldnt
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I got trouble with creating a new account. Can you extend your password strength??? My password is about 17 words long.
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I dont know wether anybody actually cares but the german skills had me confused so I looked up the english translations. The wording of the german sentences implys that production speed upgrades actually increase the time it takes for white blood cells to spawn. It says something like: "Decreases production rate of white blood cells."
Go figure...
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You're still missing the point of cell games. We want them faster and with a challenge. You've done neither of these things, pick it up or be left behind. I'm not sitting through an ad for a sub-par game. I'm not the only one. Speed it the hell up, tighten the controls (I shouldn't feel like I'm selecting things on windows) Make it fun!
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Good game but I Think the Nanowar was better, these Ai's are far to easy though even on the hardest setting you can just capture cells just after the ais take them and roll all the colors straight away.
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3 way AI could use some work. Moronic AI will throw forces at me instead of defending it self from the other AI. net effect instead of a three way fight you end up with one AI killing the other while the victim AI throws forces at you to their suicide.
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Special Cell cost would likely refer to how many units it takes to make a fat cell or antibody cell start producing a "projectile" version. Terminology could be a little less vague. I too beat it first without getting upgrades, and agree that locking the higher difficulties is stupid. In fact, I have no desire to play without numbers, frankly. I think that takes away from the game, and the visuals aren't enough to replace it. Making a multiplayer account isn't working... port forwarded. As a guest, "Disconnected, security error." So in the end, upgrades were nothing to me (assuming they even had an effect in multiplayer). (cont.)
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(cont.) I don't think a speed up button is necessary, but perhaps a slight game speed increase by default. Either way, usually there's something to do if you try (unless you're losing). Once you're winning, the wait shouldn't be that bad. AI was pretty stupid and random most of the time, until like the last stage, but even then... You should give a clear indicator as to when the level is actually starting (sometime after it says it is). Similarly, beating a level and seeing the reward... it's not exactly satisfying in the way it presents it. It like, slides into it, with no clear ending of the level. Just feels off. I'm still not sure how I feel about the addition of the special cells. Finally, there was lag when trying to drag select across the entire screen. Would mess up your attempt pretty soundly if you didn't wait for it to catch up.
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Very fun game. And a great addition to cell games, I was able to beat the whole game without using a single upgrade... And it felt great :D (You guys should try that ;)). I can understand players complaining about the speed. Maxing your upgrades makes this game quite easy and maybe boring. But i enjoyed how the AI seems to "evolve" and battles get more and more intense as you go on. Everything was well placed except maybe... giving some encouragment to beat the game using as little upgrades as posible. Also, i would suggest against making us go to a diferent website for features. You asked nicely but the page does not even work :/. BTW if anyone is up for multiplayer just send me a PM ;) Cheers~