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I've been searching for this game for a while now, because I forgot the name but I knew I liked it. Finally found it and I still love it!
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Yeah, those were nice suggestions (more levels, maybe even player-created ones, and being able to select the difficulty)... Also, considering the "available for iOS" news, is there any chance of an Android version? :)
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L'avversario già dal decimo livello parte in grosso vantaggio, non riesco a capire proprio come diamine batterlo, attacca velocemente.
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Good game. Could use a bit more levels, also level 15 could of been made a bit more challenging. It has some good game mechanics and in all. Its a good game. 7/10
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In the later levels, the enemy will throw all their nanos at one base at a time. Be proactive. Throw all your nanos at enemy bases you know will be low by the time your nanos arrive. Also, keep your nanos in the air as much as possible; bases have restrictions on how many nanos they can grow, but the air doesn't have those restrictions. Take advantage of that. http://puu.sh/aQyXJ/8aee0aefc6.jpg
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If this game had a sandbox and you wore able to submit decks and play decks other have submitted it would be so so great!!!
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Got the hard badge after level 14. Pretty easy. Suppress the enemy early for quick and easy win. Just keep selecting all and attacking the two weakest enemy cells.
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Simple concept, well executed. There is a big difficulty jump around level 13, but it's not insurmountable. Pretty good.
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I feel like the difficulty on this one was underwhelming. I like it though. It felt simple and pure, and didn't outlive its own entertainment value. The ambient music was nice, too.
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i dont know why you all complain, just start by capturing small areas, then attack the enemies main source of cells, then deal with whats left
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Neat style,and solid graphics but horrendous difficulty curve. There's no gradual increasing in challenge. It just goes from pitifully easy to obnoxiously hard.