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The Difficulty jump is steep around lvl 12. pretty cool game though. For those stuck on the last levels. Don't use drag drop, micro manage individual cells and try to keep your numbers up. After you have about 5 cells right in the beginning go on the offensive. Focus more on reducing enemy cells than increasing your own on the later levels. Time when you release big cells so they don't hit the enemies to avoid reducing the number before impact occurs. On big neutral cells let the enemy reduce the number than steal it when it's at a low number. Hope this helps.
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beat the game in half an hour....Aim for the bigger areas, and wait until the enemy depletes its units for large empty areas
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Incredibly easy hard badge. All you have to do is attack the weaker enemy circles rather then the neutral ones. Your opponent will lose units twice as fast as you. Cake walk.
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Best strategy for the later levels is to NEVER take over a neutral bubble. Always take over enemy bubbles - let the enemy waste numbers on the neutral ones. Right off the bat, hit one of their bubbles, then just keep sending number to their weaker ones.
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Took me about 39m to get bard, tips for those having trouble: 1# taking over a node after the enemy just took control of it from neutral (particular big nodes) can be very cost effective 2# Move fast and take many nodes (I aimed for smaller ones and try to snipe the larger ones from enemy), but do not over extend yourself too fast as you wont be able to protect what you have. 3# If you have a neutral node and a enemy node both with about the same hp/location go for enemy node to reduce his numbers. 4# If your main dies within seconds of start of the game you can avoid the AI doing that by waiting second 1 second after game starts before issuing a command (so the enemy sends his troops elsewhere instead of directly to your base).
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@Trolollo "Published May. 18, 2008" Considering that this game just had it's sixth birthday, i'd say its damn good considering its age. We don't rip on the original super mario games because they are so basic, we praise them for being good for their time, the same applies here. Even this amount of time on, the game still sits at a comfortable 4 stars for me :3
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Great!!! I had one problem in level 10. Dont attack neutral !!! Just enemy :) and u win. This hard badge was medium..
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Dafuq is with level 10? Get there and in 5 seconds I have lost. The two bubbles had more power than me and both attacked my main right away. Goes from balanced to screw you instantly.
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Very nice game, but gets much laggy on last levels when you start sending from all (or majority) of your cells into many different directions :P By the way, this is one of the EASIEST HARD badges I ever encountered till now ;-) So if you are badge hunter, care to play 15-20 minutes to get this :)
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Very nice game, this has a ton of potential. With more levels and maybe other capturable objects I'd say I think this is a better game than Solarmax, even if only for the better click style interface in this game.
Even if you feel you've done enough for this game, it's a great little game and I had fun for what it is: short but sweet.
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Really fun game - altho if i want this type of gameplay I still prefer Solarmax 2. Much more polished + actually challenging. And a lot more levels.
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seriously, just swarm all of the biggest bubble and then attack the smaller ones with everything u have 1 by 1. unstoppable
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Cool game, I completed it really fast and no do-overs. My strategy was to attack the red bases, not the neutral ones, right after it had sent half its population away. I also kept very few units in my bases, so the losses wouldn't be so great :)
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Your nanos that are traveling will eliminate red nanos they run into - so as soon as you're producing more than them: select several of your cells and click once on the four weakest cells, select other cells and repeat quickly. Send them to your own depleted cells too . Fill the screen with nanos traveling in every direction and the red nanos will never make it to another cell.
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More than patience, it requires you to be decisive. When you capture a big enemy base, it does two good things to you: (1) It stops generating enemies and (2) it starts generating your army. Striking it in the very first minute is often the key to win, just do it right.
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Easy. Most levels on 1st attempt, some of them on 2nd-3rd. I guess the second badge could be medium even with 15th lvl.
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Ah, the first badge I got on Kongregate! That brings me back. Btw on level 14 just spam everything at the biggest red cell at the start and refresh if you don't get it. If you do get it, you win.
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This is almost identical to hundreds of other games, and was most certainly not the original. 2/5 for copying other people's games.
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Need to be Patient to win the later levels. Take the smaller colonies that the red isn't taking. If it's red's already, then wait for them to send out nanos before taking the colony. For any attacks on big red colonies, try to group the nano in one colony so that it attacks the enemy colony in one hit rather than in waves of smaller groups
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only problem that remains with game is how enemy obviously cheat. I can attack on level 14 with 2 x enemy and still be beaten. generation for enemy at that level is also close to 4 x player for same body. keeping my 2/5 from long ago.