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This game is really good, but I am surprised with both the fact that beating all the levels is a hard badge rather than a medium badge and the fact that I only have to beat 14/15 levels. I think only two or three of the levels even took a bit of time and two or three tries.
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I think every level is beatable not because the AI is deficient but rather because the developer chose to set its reaction rate to slow. I feel the difficulty is set just right, challenging enough without becoming frustrating.
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Its like its ender's game by the end. your completely out numbered in the beginning but the only thing to save you is taking advantage of the AI.
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My plan would be to conquer the smaller cells first. Once the bigger cells have no other allies their technically screwed.
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Hmm... Achievements won't pop, and I can't seem to figure out the trick to level 15, the enemy makes a beeline for me and wipes me out in seconds.
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Amazingly fun, beat all 15 levels. The strategy of capturing bases based on their production value reminds me of a king controlling colonies
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love how people say easy, easy are the first 12 after whoch 13 is just a bitch, when ever you expand the game sends like 3 times the amount to it. Im done with these types of games why even bother giving them badges.
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14 was tricky but what eventually worked was neglecting all the "8" balls and taking all the big ones. Then whenever they tried to take one, immediately force them out. until eventually outproducing enough to win.
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Can I also suggest that the selection lock be taken out. Its rather annoying at later levels where speed matters to constantly click negative space to be able to target another planet.
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SUPER easy hard badge.
Just expand with grey until they start to send troops at you, then avoid a direct engage of troops by constantly sending all available forces at their lowest value location. The AI cannot keep up with all of the movement of troops, and will just randomly conquer your "1" value locations some of the time. Keep doing this until they are eradicated.
On a different note this game shows the value of mobility and location of a military as opposed to the amount. The AI might have more troops, but that does not matter at all if they don't use them properly.
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I've been searching for this game for a while now, because I forgot the name but I knew I liked it. Finally found it and I still love it!