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In the later levels, the enemy will throw all their nanos at one base at a time. Be proactive. Throw all your nanos at enemy bases you know will be low by the time your nanos arrive. Also, keep your nanos in the air as much as possible; bases have restrictions on how many nanos they can grow, but the air doesn't have those restrictions. Take advantage of that. http://puu.sh/aQyXJ/8aee0aefc6.jpg
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If this game had a sandbox and you wore able to submit decks and play decks other have submitted it would be so so great!!!
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Got the hard badge after level 14. Pretty easy. Suppress the enemy early for quick and easy win. Just keep selecting all and attacking the two weakest enemy cells.
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Simple concept, well executed. There is a big difficulty jump around level 13, but it's not insurmountable. Pretty good.
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I feel like the difficulty on this one was underwhelming. I like it though. It felt simple and pure, and didn't outlive its own entertainment value. The ambient music was nice, too.
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i dont know why you all complain, just start by capturing small areas, then attack the enemies main source of cells, then deal with whats left
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Neat style,and solid graphics but horrendous difficulty curve. There's no gradual increasing in challenge. It just goes from pitifully easy to obnoxiously hard.
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Just keep moving. Don't be afraid to take a neutral zone, because the only way you're going to win is by gaining more nanos per second than your opponent. I found that by constantly moving your entire fleet you'll stay ahead of the game. This isn't a sit back and build, this is a zerg them before they zerg you.
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Has potential but one of the easiest games so far. Took all of 30 minutes to achieve all 15 level.
Add difficulty levels that give opponent more nanos to overcome or spread your starting bases out.
Good game but too easy. Beef it up!! (More levels would be nice too!)
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I really like this game, a few suggestions tho: A speed up button would be a nice, a hotkey to auto select all the cells at once, and some more levels would be very nice. 5/5 game, really fun.
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I reeeally like this game!
A couple of suggestions: a hot key to select all your cells would be good (the drag feature is nice, but this would be even quicker), and I think the area you need to click on to select an enemy cell should be bigger - sometimes I have to click a bunch of times, and sometimes I just click once and don't realise, leaving a cell un-attacked.
But like I said, awesome game.
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the AI too easy, they like to spam all his nano to capture single small cell, just go get their biggest cell and hold it out, or capture the biggest cell when the AI try to capture it, this AI really like to be trolled, eh?
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Hard Badge: Quick, Easy, and Painless.
First, if you have a few seconds before your cells are attacked, grab a couple of quick neutral cells. If you are being attacked from the start, and after two or three turns regardless, follow the procedure below. The hard becomes so easy that I got it in 20 minutes with very little effort.
Just select all of your cells and click on an enemy cell several times, then another enemy, and another. After quickly clicking 10 or 12 times, unselect your cells, and immediately reselect them all, including any new ones you might have grabbed. It doesn't matter how many nanos you have in your cells, keep sending those 1s and 2s from every cell at the enemy. Mostly you'll destroy the enemy nanos while airborne, but don't worry about losing cells, or the size of enemy cells, just keep clicking and you will win every time.