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This is almost identical to hundreds of other games, and was most certainly not the original. 2/5 for copying other people's games.
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Need to be Patient to win the later levels. Take the smaller colonies that the red isn't taking. If it's red's already, then wait for them to send out nanos before taking the colony. For any attacks on big red colonies, try to group the nano in one colony so that it attacks the enemy colony in one hit rather than in waves of smaller groups
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only problem that remains with game is how enemy obviously cheat. I can attack on level 14 with 2 x enemy and still be beaten. generation for enemy at that level is also close to 4 x player for same body. keeping my 2/5 from long ago.
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If anyone finds this game hard. The way to win is simple. Wait 5 seconds, let the enemy waste his cells attacking neutrals. Throw all your cells towards the biggest enemy cell when he does so. There will be no retaliation. Let the enemy waste more cells killing neutrals, then destroy his cells. One of the easiest Hard Badges I have ever gotten.
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Why is the 13th level, when compared to level 12 almost stupidly hard? I had almost a good time beating the AI on level 12, now on level 13 i get utterly dominated. The hell man.
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Watch enemy movement. When they send out their nanos, attack the low red spheres. When they attack the neutrals, attack it at the same time as its about to hit 0. Don't send your nanos far away, its always more efficient to send to nearby spheres. When an enemy attacks your sphere either overwhelm them or move out to another target (including the enemy's sphere).
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I always enjoyed this type of cell battle game and I know this one came first so will not dock it for that. Only thing I would like is a button to select all since some times you can be selecting out of the screen not in. not a big problem and it would probably be to easy with that button. keep up the great work.
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Am I the only one at level 15 and just leaving the red one with one cell and putting all of my nano into one cell to only wait again for all of them to be full because I want to shoot 9000 nano at the enemy?
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I can see that strategy advice isn't that helpful... There is a lot of it here, and this game isn't that difficult. However, here is my two cents: Don't keep your nanos on your bases unless you have to. Watch your opponent and then react. Once your opponent has acted and you are sure your bases are safe, start grabbing the smaller ones. React; don't act. But THIS #1: Keep your nanos in the air! Having tons of nanos on a base does no good. If you have tons of them in the air, even with many of them being 1, it's very hard for your opponent to see where each is going. Not only that, but if the air is cluttered with your nanos, it halts your opponents movements, because when two opposing nanos collide, they cancel out. If you are concerned with keeping a particular base safe, use proximity by sending the nanos back and forth between bases that are close. However, continually sending them across the map in confusing ways and then back to the center is the best way to utilize this strategy.
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I attack the small neutral ones close by first. Then I select all of my nanos and quick tap bases repeatedly. Unfortunately, it doesn't take much strategy. Just keep reselecting everything and tapping each base you don't own. You can beat each level in about 2 minutes. One of the fastest hard badges I've ever earned.
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Best way to win instantly spread into the small 8 ones and then mass up everything. For some maps, especially later ones, the enemy instantly drops their load on one of your starting bubbles. Don't send if you know they will do this. In that case just take the brunt of the blast then continue with capturing 8's. After getting a sizable force of 8's, either wait for the enemy to weaken one of the bigger ones (they usually waste theirs on them) or go straight for one of their big bubbles after it sends its warriors off. After this it should be plain simple to win, click the top right of the screen and drag to the bottom left. Proceed to spam click every enemy bubble LOL.
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This game would be great if there were upgrades you could manage between levels, but as is it's a variation on a clickfest. Better than some, but not as good as it could be.
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keep constant agression to win. Push red non-stop. if you take a neutral, you get income, if you take a red, you get income AND red loses income. watch for when red weakens a big neutral and grab it.
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Something zenlike about level 15. After the neutrals are dealt out, it's just looking around the board, seeing where you can make a quick capture, and then doing that over and over until you erode the AI's initial advantage and win because it's too slow to defend all of its holdings.