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Just keep moving. Don't be afraid to take a neutral zone, because the only way you're going to win is by gaining more nanos per second than your opponent. I found that by constantly moving your entire fleet you'll stay ahead of the game. This isn't a sit back and build, this is a zerg them before they zerg you.
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Has potential but one of the easiest games so far. Took all of 30 minutes to achieve all 15 level.
Add difficulty levels that give opponent more nanos to overcome or spread your starting bases out.
Good game but too easy. Beef it up!! (More levels would be nice too!)
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I really like this game, a few suggestions tho: A speed up button would be a nice, a hotkey to auto select all the cells at once, and some more levels would be very nice. 5/5 game, really fun.
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I reeeally like this game!
A couple of suggestions: a hot key to select all your cells would be good (the drag feature is nice, but this would be even quicker), and I think the area you need to click on to select an enemy cell should be bigger - sometimes I have to click a bunch of times, and sometimes I just click once and don't realise, leaving a cell un-attacked.
But like I said, awesome game.
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the AI too easy, they like to spam all his nano to capture single small cell, just go get their biggest cell and hold it out, or capture the biggest cell when the AI try to capture it, this AI really like to be trolled, eh?
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Hard Badge: Quick, Easy, and Painless.
 First, if you have a few seconds before your cells are attacked, grab a couple of quick neutral cells. If you are being attacked from the start, and after two or three turns regardless, follow the procedure below. The hard becomes so easy that I got it in 20 minutes with very little effort.
 Just select all of your cells and click on an enemy cell several times, then another enemy, and another. After quickly clicking 10 or 12 times, unselect your cells, and immediately reselect them all, including any new ones you might have grabbed. It doesn't matter how many nanos you have in your cells, keep sending those 1s and 2s from every cell at the enemy. Mostly you'll destroy the enemy nanos while airborne, but don't worry about losing cells, or the size of enemy cells, just keep clicking and you will win every time.
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The Difficulty jump is steep around lvl 12. pretty cool game though. For those stuck on the last levels. Don't use drag drop, micro manage individual cells and try to keep your numbers up. After you have about 5 cells right in the beginning go on the offensive. Focus more on reducing enemy cells than increasing your own on the later levels. Time when you release big cells so they don't hit the enemies to avoid reducing the number before impact occurs. On big neutral cells let the enemy reduce the number than steal it when it's at a low number. Hope this helps.
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beat the game in half an hour....Aim for the bigger areas, and wait until the enemy depletes its units for large empty areas
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Incredibly easy hard badge. All you have to do is attack the weaker enemy circles rather then the neutral ones. Your opponent will lose units twice as fast as you. Cake walk.
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Best strategy for the later levels is to NEVER take over a neutral bubble. Always take over enemy bubbles - let the enemy waste numbers on the neutral ones. Right off the bat, hit one of their bubbles, then just keep sending number to their weaker ones.
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Took me about 39m to get bard, tips for those having trouble: 1# taking over a node after the enemy just took control of it from neutral (particular big nodes) can be very cost effective 2# Move fast and take many nodes (I aimed for smaller ones and try to snipe the larger ones from enemy), but do not over extend yourself too fast as you wont be able to protect what you have. 3# If you have a neutral node and a enemy node both with about the same hp/location go for enemy node to reduce his numbers. 4# If your main dies within seconds of start of the game you can avoid the AI doing that by waiting second 1 second after game starts before issuing a command (so the enemy sends his troops elsewhere instead of directly to your base).
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@Trolollo "Published May. 18, 2008" Considering that this game just had it's sixth birthday, i'd say its damn good considering its age. We don't rip on the original super mario games because they are so basic, we praise them for being good for their time, the same applies here. Even this amount of time on, the game still sits at a comfortable 4 stars for me :3
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Great!!! I had one problem in level 10. Dont attack neutral !!! Just enemy :) and u win. This hard badge was medium..
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Dafuq is with level 10? Get there and in 5 seconds I have lost. The two bubbles had more power than me and both attacked my main right away. Goes from balanced to screw you instantly.
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Very nice game, but gets much laggy on last levels when you start sending from all (or majority) of your cells into many different directions :P By the way, this is one of the EASIEST HARD badges I ever encountered till now ;-) So if you are badge hunter, care to play 15-20 minutes to get this :)
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Very nice game, this has a ton of potential. With more levels and maybe other capturable objects I'd say I think this is a better game than Solarmax, even if only for the better click style interface in this game.
Even if you feel you've done enough for this game, it's a great little game and I had fun for what it is: short but sweet.
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Really fun game - altho if i want this type of gameplay I still prefer Solarmax 2. Much more polished + actually challenging. And a lot more levels.
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seriously, just swarm all of the biggest bubble and then attack the smaller ones with everything u have 1 by 1. unstoppable
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Cool game, I completed it really fast and no do-overs. My strategy was to attack the red bases, not the neutral ones, right after it had sent half its population away. I also kept very few units in my bases, so the losses wouldn't be so great :)