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Next episode 3
fire + meat = steak
reed + field = sugar
ice + mechanism = freezer
sex + human = fun
reed + human = music
human + rocket = astronaut
corpse + electricity = death metal
medicine + bacteria = antibiotics
music + alcohol = rock-n-roll
alcohol + grass = absinthe
money + skyscraper = bank
computer + virus = hacker
coffee + vodka = b-52
law + fun = games
alcohol + pirate = rum
sugar + bread = cookies
alcoholic + money = hangover
money + bank = debt
debt + money = credit card
vodka + firearm + russian roulette
sex + sex = censored
typewriter + human = journalist
life + void = alien
fire + vodka = molotov cocktail
milk + vodka = white russian
water + water = sea
sun + sea = salt
rocket + alien = ufo
beast + medicine = rat
vodka + worm = tequila
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Completely ignores fans, proceeds to develop the fun out of Doodle God by making it a social game based on energy and micro-transactions, most combinations don't makes sense. Yeah, this is a great developer.
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Episode 3 was really, really poor. Even looking at the answers it was unbearably long and tedious. None of the combinations made sense. I can't imagine what it was like for anyone actually trying to play it.
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The first game was a somewhat original idea that got very tedious at the end. Doodle Devil added nothing to the mix and just had you randomly guess more combinations. The "improved" graphics in this one are not nearly enough of a motivation to do the same guessing the third time. All my opinion of course, but after testing it for a bit I'll certainly skip this.
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It's pretty obnoxious that you level up and all of a sudden combos that you've tried a dozen times start working ie (spoilers) milk + bacteria = cheese
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First Humans: I Have an idea, instead of making houses, lets make, are you following me? A Train! We can use it to go to all our not yet existant homes!
Another Person: Great Idea!
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No, when I got to Vodka+Milk=White Russian that was it for me. There's no enjoyment in randomly clicking to find things like that. This series started well, but it's reached a natural end.
FWIW, adding the 'how can I create' hint helped a lot, but it shouldn't have been on the same time limit. What we needed was a list of all the elements that could be created right now, or as someone suggested, a way to tell which combinations have already been tried, or something to relieve the monotony. If the authors feel that makes it too easy, make it an optional game mode.
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in doodle god 3 (should there be one)
when you make a new element, I want to see the world grow with just that one thing.