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Completely ignores fans, proceeds to develop the fun out of Doodle God by making it a social game based on energy and micro-transactions, most combinations don't makes sense. Yeah, this is a great developer.
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Episode 3 was really, really poor. Even looking at the answers it was unbearably long and tedious. None of the combinations made sense. I can't imagine what it was like for anyone actually trying to play it.
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The first game was a somewhat original idea that got very tedious at the end. Doodle Devil added nothing to the mix and just had you randomly guess more combinations. The "improved" graphics in this one are not nearly enough of a motivation to do the same guessing the third time. All my opinion of course, but after testing it for a bit I'll certainly skip this.
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It's pretty obnoxious that you level up and all of a sudden combos that you've tried a dozen times start working ie (spoilers) milk + bacteria = cheese
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First Humans: I Have an idea, instead of making houses, lets make, are you following me? A Train! We can use it to go to all our not yet existant homes!
Another Person: Great Idea!
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No, when I got to Vodka+Milk=White Russian that was it for me. There's no enjoyment in randomly clicking to find things like that. This series started well, but it's reached a natural end.
FWIW, adding the 'how can I create' hint helped a lot, but it shouldn't have been on the same time limit. What we needed was a list of all the elements that could be created right now, or as someone suggested, a way to tell which combinations have already been tried, or something to relieve the monotony. If the authors feel that makes it too easy, make it an optional game mode.
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in doodle god 3 (should there be one)
when you make a new element, I want to see the world grow with just that one thing.
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I think tacking on chapters was definitely the wrong way to go with this. You end up with senseless categories, inventions wildly out of sequence, and no progression at all from elemental building blocks or general creations to specifics (you create death metal, and then later you create music). Because everything is so nonsensical, you feel like you're just blindly combining elements to see what they'll do, which is only fun for a short while.
I hope you see what people liked and didn't like from the first two and doodle devil and create a doodle god 3 from scratch, without any artificial breaks (though maybe god could add Void after you've found a certain # of elements, and remove all the medieval/magical stuff after you've found all of those elements), and with a sensible progression from concepts or basics to specific inventions. Also, please run your "recipes" by someone who thinks differently than you do, to make sure everything makes sense to other people.