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K Badim i deleted all my comments to uncluter it so much... the only true problem in this game is lag... once u fix that i will have score of 200k+ as of right now i have 1st place with 160k
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very challenging, but, i don't like how in mid level more paths open for the enemies to spawn from. Not because this makes the game too hard, but if you happen to have a tower there (which I usally have towers near the beggining) It will be erased.
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Well not much to say except another fine release Badim. Haven't encountered any issues so far and keep unlocking new things so the game doesn't stay as static. Nice work.
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yeach, levels from last cities kinda huge and epic. =) but still... i will try to reduse some gfx on low setting.. like exploses...
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Positive- Seems like a diffrent type of tower d, i like it, moving your hero is a nice thing
Negitive-Robots bleed? imo i don't like the way the maps look
all in all i gave a 3/5, not bad, not amazing either
could possibly be a great game
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JohnSteel, just stick to one or two group of towers. you don`t need to know all types of towers. That will solve your problem, i think.
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As for it being unique - it's unique because most game authors have the sense not to put in a bunch of worthless stuff that will only confuse the player without contributing to the gameplay. This is just an example of what not to put in your game.
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burnacid the many towers and ways to upgrade don't contribute anything to the game. Just one tower of each type would serve just as well and be alot less confusing. It's just a lot of extra crap that detracts from the game.
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3/5 got bored fast start level needs a bit more of everything but it is pretty good maybe if they hit building it should show fire bit more every time they hit
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plz, can you point just some bugs? i will fix it right away. I really wanna make this game perfect and I open for any suggestions and feedback.
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burnacid, to get new weapons, and towers - you should beat new maps in campaing.
Jillian, tnx, some groups of towers like Deaths, Lights works very simpe - every next upgrade just inmproved previous. Others towers yeach, kinda hard, but still - there is tips and help. If i miss some thing, plz just tell me here or via whisper, i will add what you need to play.
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I played just the first 4 maps, but I found this game quite good and well developed. Many different towers, many different weapons... maybe too many. In fact, the game is quite complex, and probably it's impossible to discover and use all its potential (for example, the sequence of upgrades for a kind of tower: every one is different from the previous).
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burnacid, fixed that with MG, and also ahve decreased first maps, now enemies got less healths.
do not spam all waves at once =)
Don`t forget to spend skill poins on global map +)
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Weight - is how fat Hero is. more fat - less radius to collide with towers and enemies.
I should add page in help for heroes.
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Way too hard, I can't even win the first mission of the campaign, too many monsters and no money o_O
Did I miss something ?
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Illucoran, If i will turn on collisions with buildings, etc, then it will be pretty hard to play =(
burnacid, forgive me for beating you in Kongai =) we can always repeat that =)
sure, i`ll add now desctiptions to heroes in skirmish. Good point, tnx.
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I do not for a minute hesitate to use the term very promising, partly because I like the TD genre. One thing it could use would be if help included some finer details, like, how the hero takes some enemies with him/herself when they collide with them or something about the base/air/ground specializations. Also, the pictures are nice, but how come the hero can levitate over terrain obstacles?