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Comments for Hired Heroes

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DCervan

Dec. 08, 2012

Under rating threshold (show)

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(-3)

lagdeath

Dec. 08, 2012

Under rating threshold (show) Nice game little idea but needs a little polishing. The square indicating which hero is active can be kinda hard to see some times. Also the high priestess casting can be a little clunky. There were times when I wanted to heal a group of heroes/blast some baddies but couldn't because the hero in the middle was not hurt. Then there's not being able to attack empty spaces with an area of attack spells that's been mentioned a few times already. More missions would be nice as well as some tougher baddies...maybe some completely immune to either physical or magical dmg. Nice work. I look forward to some updates...maybe even a sequel.

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(4)

KingGeorgeI

Dec. 08, 2012

Under rating threshold (show) The only bug of this game is that i cannot cast a spell on an empty square if i have MP left. I can cast a spell on empty square only if MP=0. Fix it please. Mages have AoE skill and sometimes it is needed to cast a spell between enemies without moving from my place.

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(3)

themell

Dec. 07, 2012

Under rating threshold (show) annie the witch is the best cost unit in the game. Have all witches + one healer. Near the end of the game, use only witches + battler healers. 1st item to buy is the death mask (+40 mattack). Then sorcerer orb (+2 attack range). Then the wizard's will (+50 mattack). The last boss has an attack range of 7, but there are 3 spots behind the trees that let you peak out and attack the boss, then you hide again. The boss can't move, so keep doing this until he dies.

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(178)

SoftHard

Dec. 07, 2012

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(-24)

rygusi

Dec. 07, 2012

Under rating threshold (show) experience for heroes and skill tree would make this game so awsome.

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(195)

colerte

Dec. 07, 2012

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(-12)

killingspree93

Dec. 07, 2012

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(-9)

Eyro

Dec. 07, 2012

Under rating threshold (show) Please make it so you can attack blank spaces without using up all moves... A good way to do this would make an attack and move phase that can be switched freely.

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(50)

Zacharais

Dec. 07, 2012

Under rating threshold (show) So, as many pirates and P.ATK up as possible seems to be a solid strategy so far.

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(0)

sirtrity

Dec. 07, 2012

Under rating threshold (show) I think you should be able to level up your units. It would be alot better!

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(2)

gandalay

Dec. 07, 2012

Under rating threshold (show) the larvas are perverts i mean REALLY WHY ARE YOU LICKING MY HEROES !?

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(9)

mendelde

Dec. 07, 2012

Under rating threshold (show) Ranged characters *can* shoot past allies, CluelessWonder, -- at least my rangers can, I haven't tried any of the others.

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(2)

mendelde

Dec. 07, 2012

Under rating threshold (show) Generally, the game's a bit slow, and there might be more difficuly levels - or perhaps achievements (star badges on each level?) for beating the level without powerups or with a specific party/setup. This would probably be an easy way to do challenges: when a level is beaten, add three checkboxes next to it, and each stands for a certain choice in party members and certain equipment (might be unavailable until the player has bought the requisite equipment) which is more difficult to do. This would do a lot for the game's replay value. -- But before I'll play the game again, it ought to lose some of the sluggishness - please detect when no movement is left and no attack targets are in range, and maybe switch the lunit light from green to yellow when it's been been moved or attacked but still has points left - green would be "not used", yellow "partially used", red "turn over". And give me some way to move units much more quickly, please!

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(0)

bengali

Dec. 07, 2012

Under rating threshold (show) Is there a way to undo before hitting end turn? Sometimes I'll think I'm using one hero to find I'm using another.

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(0)

Siron5905

Dec. 07, 2012

Under rating threshold (show) i wish there was a way to switch between move and attack move

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(2)

Argl

Dec. 07, 2012

Under rating threshold (show) I loved the old school graphics, the smooth gameplay, the relevant upgrades, the nice heroes. But the difficulty takes far too much time to come, the first half of the game, I just clicked randomly on units, moving forwards, attacking without even a slice of strategy. Happily, it gets better after the Witch fight. 4/5 for that +1 because I'm partial and I loved it :)

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(3)

TrollFace63

Dec. 07, 2012

Under rating threshold (show) ACHEIVEMENTS

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(-2)

Geenf11

Dec. 07, 2012

Under rating threshold (show) Well done! It's interesting, if a bit slow.

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(2)

TrollFace63

Dec. 07, 2012

Under rating threshold (show) RESTART BUTTON!!!

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(3)

xandramas

Dec. 07, 2012

Under rating threshold (show) Alright, finished the game. It was a bit too easy. Lots of items but no reason to buy most of them. Have equipment unlock as you progress. The equipment I used was +2 range, +1 range/Move, +50 mag/-50magresist. Made the final boss easy by just standing outside of its range and shooting, then returning to outside of range. For the regular stages just use pirate, crusader, high priest, red mage and whatever other mages you prefer depending on open spots.

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(3)

xandramas

Dec. 07, 2012

Under rating threshold (show) uh, whats with that last stage? Talk about difficulty curve. . .

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(0)

LordBucket

Dec. 07, 2012

Under rating threshold (show) DEV: Would you eliminate all the deliberate slowdown effects? We don't need letter-by-letter text, slow fadeouts, character movement that crawls, and battle results that slowly tick by one line at a time. Nobody gets anything out of these delay effects everywhere.

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(2)

Dekalinder

Dec. 07, 2012

Under rating threshold (show) you've played too much LOL guys, "carry" is not a RPG "role" in a party.

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(7)

SilverGamerZ

Dec. 07, 2012

Under rating threshold (show) You got me when I battle morgana! LoL ^^

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(1)

Ramon90

Dec. 07, 2012

Under rating threshold (show) Needs to show the movement+ attack range for enemies, if you hover over them with the mouse.

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(1)

sneakdog

Dec. 07, 2012

Under rating threshold (show) 'available on app store' blink, blink, shine, large button, blink, aaaaand Im out, this is just annoying me for no apparent reason while im here to relax.

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(1)

Buugg

Dec. 07, 2012

Under rating threshold (show) Very good game, but way too easy. Needs a way to attack withour spending all movements points ( for area casters ) and button to end player turn. 4/5

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(2)

NyghtShaden

Dec. 07, 2012

Under rating threshold (show) I like it but it seems way to simplified for my tastes. There is no actual challenge or anything that feels rewarding. But I still give a 5 for the hope it will be updated!

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(2)

inyourface45

Dec. 07, 2012

Under rating threshold (show) A HORSE COW I KILL YOU

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(1)

frisch85

Dec. 07, 2012

Under rating threshold (show) Nice but needs improvements: 1. After you moved and attacked once, your turn should end. 2. Hovering over an enemy should show you the movementspeed range of that enemy, click on it shows you attack range.

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(0)

Hikasico

Dec. 07, 2012

Under rating threshold (show) The music is.... Beautiful...

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(-2)

Fezra

Dec. 07, 2012

Under rating threshold (show) nice to see a game where the developers didnt just want to make money by puitting boobs in the screen.

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(1)

Roybobgillybob

Dec. 07, 2012

Under rating threshold (show) more instructions thank you.

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(1)

Phoenix2027

Dec. 03, 2012

Under rating threshold (show) Really liking the game man, Just wondering would It take much out of the game if your units ie (Archers) could shoot over other units? if not cool. :) Ill def play this when its out :)

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(2)

makna

Dec. 03, 2012

Under rating threshold (show) If you toggle 2x animation speed while a monster is moving, the monster will keep walking in a straight line beyond the screen and the only option left will be to leave the game since the monster's movement becomes infinite.

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(2)

Developer response from Badim

ty!

Owswar

Dec. 02, 2012

Under rating threshold (show) lousy, slow, uninteresting, lame

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(0)

BuffKitTon

Dec. 02, 2012

Under rating threshold (show) good will play more when out of test

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(1)

Xlrate

Nov. 29, 2012

Under rating threshold (show) Could be great, needs at least x2 speed

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(1)

hoodiecrow

Nov. 29, 2012

Under rating threshold (show) Wow. It's a fun little strategy game, but there are spelling/grammar errors on almost every screen. If you're trying to make money from this you really should shell out the couple of bucks for a proofreader. Totally agree with JoJoMac there, but seriously, it's so much that asking beta testers to list all the errors and do it for free really isn't fair. Get a professional to edit this for you. Things like "phisical damage" (phisical -> physical), really every screen of the intro (example: "turned into the dark side" means they become the dark side, you want "turned to the dark side"). People *will* notice when there's such a number of errors.

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(2)

Developer response from Badim

Sorry about that, and tnx for fixes. I`ll get a help with my engrish =)

yarg__

Nov. 29, 2012

Under rating threshold (show) Hi! Here is some suggestions: 1. Show marker to highlight heroes that can move/attack, I forget sometimes to make a move. 2. Background and heroes have the same saturation and it is not easy to detect units on the map. Probably it needs to highlight units somehow or make environment graphics darker or desaturate it abit. 3. When the plot message displayed at the beginning of the fight I cannot move heroes but still can skip turns pressing [space]. 4. Game intro is showing every time I loaded the game, probably it needs to be shown only when player staring the campagain. Good luck!

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(1)

palox93

Nov. 29, 2012

Under rating threshold (show) like everybode else have said: get a speed choise, a skip single hero turn and being able to heal fully heald heroes + mage should be able to shoot on a blank space.

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(0)

JoJoMacXSC

Nov. 29, 2012

Under rating threshold (show) that's not to detract from the potential epicness of this game. I look forward to seeing the final version of this

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(4)

Toimu

Nov. 29, 2012

Under rating threshold (show) Levels can take a VERY long time because the AI is running away from me.

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(87)

Toimu

Nov. 29, 2012

Under rating threshold (show) Speed up please.

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(42)

JoJoMacXSC

Nov. 29, 2012

Under rating threshold (show) end turn needs to be for active hero, not for player. and I hate being one of those people, but please check the spelling on this.

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(154)

Developer response from Badim

Any tips where to fix spelling? =) I`ll change end turn to turn unit then. Tnx.

MrPeters

Nov. 29, 2012

Under rating threshold (show) Suggestions: Being able to attack blank spaces with mages without being forced to use up all moves. Skipping a single hero's turn. Re-sell items. x2 time speed-up.

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(272)

Developer response from Badim

Tnx, I`ll add x2 animation.

KingAce89

Nov. 28, 2012

Under rating threshold (show) gameplay is slow,ai runs away at times for no reason,should be able to sell back items,counterattack item would be nice.

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(98)

KingAce89

Nov. 28, 2012

Under rating threshold (show) can you tell me why my mages cant hit 2 spaces away if one of my allies are in the middle?

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(6)

deez7777

Nov. 28, 2012

Under rating threshold (show) is there a way to just stop after you hit, or do you have to move?

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(2)

Developer response from Badim

just procced to next hero atm. but yes, we ll change that 'end turn' ll end hero turn, not game turn.

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