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Completed, no deaths. Used ultimate defense, blessed cup, and trinity force. To defeat the dragon send in a crusader to fight and heal him from a distance. Once the dragon is occupied with the crusader, send in all ranged units to surround the dragon but do not get to close to the dragon or the crusader.
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The levels/maps are too small and uninteresting for an experienced tactical TBS player. There seems to be no story line, no character development beyond gear.
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Fun game, enjoyed it! It could do with some polishing up, but on the whole I really liked it. I only bought 3 items the entire game - those need to be reworked or redone in order to not be like an afterthough. After experimenting with all the characters I ended up only using Annie, the Pirates, the Battle Healers and Snipers. And to those who say the only way to beat the dragon is by exploiting line of sight - I say false. I won't give it away, but I beat the boss without resorting to tricks.... you just have to pay attention to your troop placement/skills. All in all, very fun game. and the LoL reference made me chuckle :) 4/5
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Fun game, but the balance needs a lot of work. It's pretty lame that the only way to beat the final boss is to exploit line of sight on the map using caster units.
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Trinity force, thorn mail, sorcerer boots (Sorcerer's shoes), Null robe (Null-magic mantle), Blessed cup (Chalice of harmony)... Just saying alot of these items remind me of League of Legends :D
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What good is a ranged area attack if I can't use it on an empty space without using up all the mage's move points, and the enemies never stand next to each other?
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fun game, a bit odd however that the fire wizard costs more than annie and is less usefull. going full caster is by far the easiest way of winning, priests CAN damage enemy units instead of healing, hte priest that costs 70 does single target strong heal, the one that costs 55 can only cast in a straight line but does an aoe heal (meaning anyone one step away ortagonal gets healed too)
one fun thing to do is to put one of your hurt units next to an enemy that only needs a bit of damage to die, the aoe priest can kill that enemy and the area of effect on your unit is a heal
the game can be won with no units lost on any map, though on the last that requires a bit of planning
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Defeated on the last level, got the final cutscene anyway. I hadn't defeated the dragon yet, and it was my first loss of the game.
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Still needs a little polish - others have made most of the suggestions already: Place own units, select which unit to move, switch between move/attack etc. But very close to a brilliant game :)
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Fun little game, but the ending is messed up. I died fighting the dragon the first time and got the "winning" ending, and then beat the dragon and it gave me the "losing" ending.
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A button to switch between attacking and moving would be nice. I keep trying to area attack things with my mage, but it doesn't work because when I click on a square that isn't inhabited by a monster it just automatically assumes I want to move there. Let me choose if I want to move or attack. As for spelling, just about everywhere. I assume you probably have a friend who can spell somewhere, have him/her look over it.
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Nice game, although it was a tad easy. Once I got the warrior pact early on in the game, the pirates and archers just walked through everything. The 'dragon' at the end though was tough. It's a good thing priests can attack, else I would have lost :p. Looking forward to a sequel :D
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Sleepingpill wrote; " it needs a little something, (like strategy for once). [..] there is little reason to bring an archer unit with only 3 attack range, first off the AI is too dumb to use its movement to get the first attack, and secondly, after my archer attacks, the AI will just walk up to it and bash it... " -- strategy is to let the AI walk into archer range (ambush!), shoot it, then retreat out of range. If you can't see the strategy, don't claim there isn't any! (All I ever used were pirates, rangers, and berserkers - 4 MP ftw!)
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Well the witch and the Pirate at the bottom are too powerful for the Price to Hire, makes you not want to use other hero's.
too EASY and if you just save your money for high end items, it get WAY TOO EASY.(need to have item lockouts at level Maybe?)
Ability to Pick the same hero more than once is one other way it makes the game too easy,
These are just Pointers, the game looks great, controls are nice,Tactics are great,
with a few tweaks this could easy be one of the top 10 Flash games of the YEAR! GREAT JOB!
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Aww....Why do we have to kill the pumpkins? they are so innocent...
*punched by pumpkin*
I see why we need to kill them.
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The basic game design is good and the sprite graphics are very nice, but there is no challenge to this game at all. I don't need to exercise my brain to defeat these enemies, which makes it not much of a 'tactical game' in my opinion. First, the enemies need to be much tougher, and probably more numerous. The units need to be balanced - I shouldn't be able to curbstomp everything with mages. There need to be reasons to use different units - damage resistances or ability to travel different terrain - you should be able to come up with something. Being able to attack a blank space with a mage without moving must be possible, and walking past your own units should be possible. To make a long story short, the combat needs to be a whole lot more complex, enough so that the player has to at least think about how to approach a level in order to beat it perfectly.
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Really cool game, but too easy with lot of mage.
Maybe a 'hard mode', ennemies with more life/attack ?
And i used only lot of annie the witch + a heal.
Maybe add a maximum of same character per fight ?