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Please make it so you can attack blank spaces without using up all moves... A good way to do this would make an attack and move phase that can be switched freely.
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Ranged characters *can* shoot past allies, CluelessWonder, -- at least my rangers can, I haven't tried any of the others.
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Generally, the game's a bit slow, and there might be more difficuly levels - or perhaps achievements (star badges on each level?) for beating the level without powerups or with a specific party/setup. This would probably be an easy way to do challenges: when a level is beaten, add three checkboxes next to it, and each stands for a certain choice in party members and certain equipment (might be unavailable until the player has bought the requisite equipment) which is more difficult to do. This would do a lot for the game's replay value. -- But before I'll play the game again, it ought to lose some of the sluggishness - please detect when no movement is left and no attack targets are in range, and maybe switch the lunit light from green to yellow when it's been been moved or attacked but still has points left - green would be "not used", yellow "partially used", red "turn over". And give me some way to move units much more quickly, please!
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I loved the old school graphics, the smooth gameplay, the relevant upgrades, the nice heroes. But the difficulty takes far too much time to come, the first half of the game, I just clicked randomly on units, moving forwards, attacking without even a slice of strategy. Happily, it gets better after the Witch fight. 4/5 for that +1 because I'm partial and I loved it :)
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Alright, finished the game. It was a bit too easy. Lots of items but no reason to buy most of them. Have equipment unlock as you progress. The equipment I used was +2 range, +1 range/Move, +50 mag/-50magresist. Made the final boss easy by just standing outside of its range and shooting, then returning to outside of range. For the regular stages just use pirate, crusader, high priest, red mage and whatever other mages you prefer depending on open spots.
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DEV: Would you eliminate all the deliberate slowdown effects? We don't need letter-by-letter text, slow fadeouts, character movement that crawls, and battle results that slowly tick by one line at a time. Nobody gets anything out of these delay effects everywhere.
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'available on app store' blink, blink, shine, large button, blink, aaaaand Im out, this is just annoying me for no apparent reason while im here to relax.
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Very good game, but way too easy. Needs a way to attack withour spending all movements points ( for area casters ) and button to end player turn. 4/5
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I like it but it seems way to simplified for my tastes. There is no actual challenge or anything that feels rewarding. But I still give a 5 for the hope it will be updated!
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Nice but needs improvements:
1. After you moved and attacked once, your turn should end.
2. Hovering over an enemy should show you the movementspeed range of that enemy, click on it shows you attack range.
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Really liking the game man, Just wondering would It take much out of the game if your units ie (Archers) could shoot over other units? if not cool. :) Ill def play this when its out :)
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If you toggle 2x animation speed while a monster is moving, the monster will keep walking in a straight line beyond the screen and the only option left will be to leave the game since the monster's movement becomes infinite.
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Wow. It's a fun little strategy game, but there are spelling/grammar errors on almost every screen. If you're trying to make money from this you really should shell out the couple of bucks for a proofreader. Totally agree with JoJoMac there, but seriously, it's so much that asking beta testers to list all the errors and do it for free really isn't fair. Get a professional to edit this for you.
Things like "phisical damage" (phisical -> physical), really every screen of the intro (example: "turned into the dark side" means they become the dark side, you want "turned to the dark side"). People *will* notice when there's such a number of errors.
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Hi! Here is some suggestions:
1. Show marker to highlight heroes that can move/attack, I forget sometimes to make a move.
2. Background and heroes have the same saturation and it is not easy to detect units on the map. Probably it needs to highlight units somehow or make environment graphics darker or desaturate it abit.
3. When the plot message displayed at the beginning of the fight I cannot move heroes but still can skip turns pressing [space].
4. Game intro is showing every time I loaded the game, probably it needs to be shown only when player staring the campagain.
Good luck!
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like everybode else have said: get a speed choise, a skip single hero turn and being able to heal fully heald heroes + mage should be able to shoot on a blank space.
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end turn needs to be for active hero, not for player. and I hate being one of those people, but please check the spelling on this.
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Suggestions:
Being able to attack blank spaces with mages without being forced to use up all moves.
Skipping a single hero's turn.
Re-sell items.
x2 time speed-up.
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gameplay is slow,ai runs away at times for no reason,should be able to sell back items,counterattack item would be nice.