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Too easy.
Just pick up items for m.atk. (and range) and fill up your group with Annie (later on add some battle healers). Annie has AoE, cheap price, almost the same matk with latest units, pure imba.
- Need more different classes (not the same with +atk\matk), more abilities, more different items.
- Flexibility is kind of broken.
- Can't attack empty spots with aoe.
- Found a random bug, that appeared once: fast clicking on screen after the end of my turn accidentely let me skip opponent turn.
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This has a lot of potential and could have been a lot better. Basic control issues and enemy AI are holding it back. Good artwork though.
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Really liking the game man, Just wondering would It take much out of the game if your units ie (Archers) could shoot over other units? if not cool. :) Ill def play this when its out :)
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Hi! Here is some suggestions:
1. Show marker to highlight heroes that can move/attack, I forget sometimes to make a move.
2. Background and heroes have the same saturation and it is not easy to detect units on the map. Probably it needs to highlight units somehow or make environment graphics darker or desaturate it abit.
3. When the plot message displayed at the beginning of the fight I cannot move heroes but still can skip turns pressing [space].
4. Game intro is showing every time I loaded the game, probably it needs to be shown only when player staring the campagain.
Good luck!
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you should make a multiplayer version of this game where you pick warrior archer mage or priest and level them up. also the enemys have way more health but i still owns them
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1 recomendation about what themell said. if you have 6+ units and only dragon left. put all 1 square away from he attack range and send all to attack the dragon you ll lose a max of 3 units. ps: dont put your units together dragon have aoe spell :3 with 7 battle mages onyl sacrificed 2 at the end. only 2 turns to kill that bastard :3
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I just outsmart the enemy: AI always prefers to attack the closest target. 1-3 healers, 2-3 tanks and mages for what's left, that how I played most of the game.
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Fun game, but the balance needs a lot of work. It's pretty lame that the only way to beat the final boss is to exploit line of sight on the map using caster units.
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The black mage has got physical attack ratios, plz fix this. Oh and being able to attack blank spaces with mages without being forced to use up all their moves would be great too.
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'available on app store' blink, blink, shine, large button, blink, aaaaand Im out, this is just annoying me for no apparent reason while im here to relax.
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By "not serious fantasy story" you mean NO story at all? Please say it honestly up front, because some of us DO like games with stories.
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Nice but needs improvements:
1. After you moved and attacked once, your turn should end.
2. Hovering over an enemy should show you the movementspeed range of that enemy, click on it shows you attack range.
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Nice game, reminds me of shinning force. Mages should be able to cast AOE spells wherever they wanted! It's really weird that they can only target the ground between 2 enemies when they don't have more moves z_z Also late game seems quite unbalanced...
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shallow story, no skill or leveling system, each unit only has one use. This type of game has been around far too long for these things to be forgivable. See disgaea series, final fantasy tactics, front mission series. 2/5
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is it jsut me opr are the last 2-3 missions WAY harder than the rest?
for the last mission I got all the mages, healers, snipers and 2 meleee guys and still get my a ss rap ed by the boss' underlings alone! :'O
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Cool I played this in Hackedfreegames.com and cheats isnt fun but when i knew it can play here in kongregate (kongregate does not hack games) then those 2 heroes is available here (exept in other website) just play in this site if you dont want cheats to support this