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Fun little game, but the ending is messed up. I died fighting the dragon the first time and got the "winning" ending, and then beat the dragon and it gave me the "losing" ending.
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A button to switch between attacking and moving would be nice. I keep trying to area attack things with my mage, but it doesn't work because when I click on a square that isn't inhabited by a monster it just automatically assumes I want to move there. Let me choose if I want to move or attack. As for spelling, just about everywhere. I assume you probably have a friend who can spell somewhere, have him/her look over it.
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Nice game, although it was a tad easy. Once I got the warrior pact early on in the game, the pirates and archers just walked through everything. The 'dragon' at the end though was tough. It's a good thing priests can attack, else I would have lost :p. Looking forward to a sequel :D
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Sleepingpill wrote; " it needs a little something, (like strategy for once). [..] there is little reason to bring an archer unit with only 3 attack range, first off the AI is too dumb to use its movement to get the first attack, and secondly, after my archer attacks, the AI will just walk up to it and bash it... " -- strategy is to let the AI walk into archer range (ambush!), shoot it, then retreat out of range. If you can't see the strategy, don't claim there isn't any! (All I ever used were pirates, rangers, and berserkers - 4 MP ftw!)
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Well the witch and the Pirate at the bottom are too powerful for the Price to Hire, makes you not want to use other hero's.
too EASY and if you just save your money for high end items, it get WAY TOO EASY.(need to have item lockouts at level Maybe?)
Ability to Pick the same hero more than once is one other way it makes the game too easy,
These are just Pointers, the game looks great, controls are nice,Tactics are great,
with a few tweaks this could easy be one of the top 10 Flash games of the YEAR! GREAT JOB!
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Aww....Why do we have to kill the pumpkins? they are so innocent...
*punched by pumpkin*
I see why we need to kill them.
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The basic game design is good and the sprite graphics are very nice, but there is no challenge to this game at all. I don't need to exercise my brain to defeat these enemies, which makes it not much of a 'tactical game' in my opinion. First, the enemies need to be much tougher, and probably more numerous. The units need to be balanced - I shouldn't be able to curbstomp everything with mages. There need to be reasons to use different units - damage resistances or ability to travel different terrain - you should be able to come up with something. Being able to attack a blank space with a mage without moving must be possible, and walking past your own units should be possible. To make a long story short, the combat needs to be a whole lot more complex, enough so that the player has to at least think about how to approach a level in order to beat it perfectly.
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Really cool game, but too easy with lot of mage.
Maybe a 'hard mode', ennemies with more life/attack ?
And i used only lot of annie the witch + a heal.
Maybe add a maximum of same character per fight ?
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Please make it so that when you click on an empty ground that is in both move and attack range and choose which to use, otherwise it just does the available one.
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A very nice game! I love it. Except that because there is no skill trees, we do not have preference for any hero… Too bad. :(
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A stripped down UI is never a good thing, I would also love to have a defense button, also feels really odd that the game almost tries to make me move my units after attacking... Really really odd game to get used to, it needs a little something, (like strategy for once). Also feel the need to ask for less random crappy units with tiny differences to the stats, and instead give me a few solidly different heroes, one part of this is, there is little reason to bring an archer unit with only 3 attack range, first off the AI is too dumb to use its movement to get the first attack, and secondly, after my archer attacks, the AI will just walk up to it and bash it... No point in that unit whatsoever.
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For Pilgrimsbattle, Rts and Tbs are two different types of games, I happen to like Tbs because It gives me time to think, If you don't like the game then don't play, simple as that
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The black mage has got physical attack ratios, plz fix this. Oh and being able to attack blank spaces with mages without being forced to use up all their moves would be great too.
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By "not serious fantasy story" you mean NO story at all? Please say it honestly up front, because some of us DO like games with stories.
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The dragon just ate your team, congrats you win! The dragon was slain!...
Wait what? The dragon killed one team member a turn, I couldnt win if i tried. Ah well, i must be amazing.
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being able to choose to attack the ground before all of our move points are used up would be nice. would make the aoe attackers be able to use their effects to the fullest
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1. Pirate as meat
2. 2 battle healer
3. tons of witches
4. blessed cup for health regen
5. Enemy only attack the closest one, carefully position your troops.
6. Profit!