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Can you be more specific on the rapid builder badge? It says req rest time 1:40 missions 4. I'm past 4(14) but my rest timers for the first 4 lvls are 00:03, 00:13, 00:19, 00:18, So well bellow 1:40 total and I dont have the badge.
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You can create your own maps here:
http://www.kongregate.com/games/Badim/editor-robots-vs-zombi
Best map will get 50$, and all cool ones will be added to game.
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"you spelt zombie wrong but nice game" if you noticed in game its called robot vs zombies im going to guess that there is another robot vs zombies game on kong so he couldnt upload it with that name.
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also as in level 3 and 4 what are the little circle things on the floors and places to place towers? some kinda boosts
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when you go to the upgrade shop you should tell were what you buy can go by making were it can go highlighted when you are hovered over it cuz i dont want to waste anymore money trying to find were things go
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oh **** those splitters is baaad.... i killed splitter and it splitted out of map :( now my turrets shooting to wall and i cant complete the level :( what should i do now :S i dont want lose all my multikills and etc :/
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I would REALLY like to know what spread does. I can't tell any difference between a spread tower/weapon and a normal one. Is it a good thing or a bad thing? It almost seems like it could mean that the gun is less accurate, OR that it works like in Contra and instead of shooting 1 bullet it shoots (lots) more than one.
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would be nice if there was more description on towers effects like armored units. whats good aginst those.? is it the gattling towers og some rocket towers? maybe u should put an armor penetration notice on the towers that have the most effect vs armored units. also when u meet a fast fast immune units ^^ what to do. is the mix up random or the same for every map just a general question?
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ya when a core gets drop right in front of the door the zombies just get stuck on it and you can kill them and they bunch up so ima say its a glitch
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Umm dude i was playing i think it was the 2nd or 3rd level. When i beat the boss and everything my turrets started to shoot at the door the zombies come through and the level didnt end. You might want to fix this.
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Could use some nice polishing on the initial mapping and teaching the player how to do things (like you have a hero and it have guns, and those guns can be upgraded, and that it costs global up to reset skills) would also be nice if price on items would update when you receive a discount on placement and upgrades. Some upgrade to the skill store's initial design, and +5% damage to a gun that deals 1-5 damage (un-upgraded to fully upgraded), how much does this actually give?. Also i don't think the ability "Spread" does anything except makes your gun cheaper for the money spent... Besides these details its a great turret defense, its both fast paced and offers various maps to maze through the map properly. Alot of different type of enemy monster's and a developer that seems interested in what his "Customers" have to say. Thumbs up for that, if you clean up the interface its a clear 5/5 (I am a bit of a perfectionist, so ill want a "perfect" game for a perfect score ^^)
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This game is good havent seen one in awhile there should be an expansion with multiplayer so more than one hero on a map and harder enemies to defend against. Overall nice game keep it up.
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I had 31 skill points and now they're all gone. I still have all my hangar items an $ though which means...what the hell man? I really like the game too so if someone has some resolution please let me know.
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more than once I've lost a level to fliers when I know, for a fact, that I prevented them from stealing all of my cores. It seems that, if I kill a core-carrying flier over my tower, the game registers the core as captured. It's frustrating, to say the least!
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several times the bad guys would get stuck on the first square out of the gate for unknown reasons, that made the levels very easy.